Dissolving corpses
Video game concept
The bodies of recently slain dissolve or otherwise rapidly disappear immediately or soon after death.
150
games
20platforms
Name variations: Disappearing corpses

X360 2008-11-04

PSP 2008-02

WIN 2010-06-24

WIN 2012

X360 2009-06

WIN 2009-02-10

PS3 2009-02-10

WIN 2013-03-26

GC 2003-05-27

WIN 2011-01-17

PS4 2015-03-24

X360 2007-06-26
The first video game about Dissolving corpses was released on July 1990.
Codemasters, Electronic Arts and Tripwire Interactive has published most of these games
Some games actually give some in-world explanations for these (such as rapid rotting), while others just crudely remove the corpses from the gameworld.
This is usually done to save system resources by removing the corpses from requiring processing power still - although this is usually a significant lacking in the game engine itself as corpses shouldn't take much any more processing power than regular level ornaments - but this often also makes less immersive experience for the player, to which experienced players likely have become jaded to.
Examples:
* Winks out of existence - done in older games
* Sinks into the ground until they're no longer visible
* Dissolves or "beams out" - usually with pretty bright lights
* Explodes leaving nothing behind
* Corpse disappears after a while when you aren't looking or nearby
This is usually done to save system resources by removing the corpses from requiring processing power still - although this is usually a significant lacking in the game engine itself as corpses shouldn't take much any more processing power than regular level ornaments - but this often also makes less immersive experience for the player, to which experienced players likely have become jaded to.
Examples:
* Winks out of existence - done in older games
* Sinks into the ground until they're no longer visible
* Dissolves or "beams out" - usually with pretty bright lights
* Explodes leaving nothing behind
* Corpse disappears after a while when you aren't looking or nearby