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Dynamic accuracy

Video game concept

*123*
128
games
17
platforms

Weapon accuracy is dynamic - affected by repeated firing, posture, movement and other factors - rather than static bullet spread radius.

Notable people involved: Jesper Kyd, Chris Avellone, Brian Mitsoda, Eric Alex. Krutten and John Mulkey

See also: aim delay

Dynamic accuracy: Posture - Motion - Turning
Accuracy related: Pinpoint - Aim mode

Related: (shooter realism)
* Bullet physics
* Recoil

Contrast: (unlikely, but not impossible)
* Automatic aiming
* Target lock
* No crosshair
These usually show an expanding reticle to signify it, but others simulate it more properly by shooting exactly where the weapon points and adding effects like the gun wavering and such, especially after aiming for prolonged periods of time.

Currently we can assume all instances of dynamic accuracy suffer from rapid firing, which is the reason there's no separate tag for it.

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Parent group

Aiming

Child groups

Accuracy: Motion, Accuracy: Posture, Accuracy: Turning

Games by year

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The first Dynamic accuracy video game was released on November 18, 2002.

Ubisoft, Activision, Sega and Deep Silver published most of these games.

Platforms

Windows63
X36020
PS315
Mac OS X5
Xbox4
Linux3
PS43
Xbox One3
PS23
GameCube2
PSP1
Wii U1
Switch1
Android1
iOS1
PS51
Xbox Series X1

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