Dynamic accuracy

Video game concept

Weapon accuracy is dynamic - affected by repeated firing, posture, movement and other factors - rather than static bullet spread radius.


The first video game about Dynamic accuracy was released on November 18, 2002.

Ubisoft, Activision and Sega has published most of these games

See also: aim delay

Dynamic accuracy: Posture - Motion - Turning
Accuracy related: Pinpoint - Aim mode

Related: (shooter realism)
* Bullet physics
* Recoil

Contrast: (unlikely, but not impossible)
* Automatic aiming
* Target lock
* No crosshair
These usually show an expanding reticle to signify it, but others simulate it more properly by shooting exactly where the weapon points and adding effects like the gun wavering and such, especially after aiming for prolonged periods of time.

Currently we can assume all instances of dynamic accuracy suffer from rapid firing, which is the reason there's no separate tag for it.

Parent group


Child groups

Accuracy: Motion, Accuracy: Posture, Accuracy: Turning

compare with these groups


Windows 62
X360 20
PS3 15
Mac OS X 5
Xbox 4
PS2 3
Linux 3
PS4 3
Xbox One 3
GameCube 2
Switch 1
Android 1
iOS 1
PS5 1
Xbox Series X 1
Wii U 1

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