Dynamic accuracy

Video game concept

Weapon accuracy is dynamic - affected by repeated firing, posture, movement and other factors - rather than static bullet spread radius.


The first video game about Dynamic accuracy was released on November 18, 2002.

Ubisoft, Activision and Sega has published most of these games

These usually show an expanding reticle to signify it, but others simulate it more properly by shooting exactly where the weapon points and adding effects like the gun wavering and such, especially after aiming for prolonged periods of time.

Currently we can assume all instances of dynamic accuracy suffer from rapid firing, which is the reason there's no separate tag for it.