Dynamic HUD
Video game concept
The HUD tries to show only information that is useful at any given moment and no more.
70
games
9platforms
WIN 2011-09-09
X360 2008-11-18
PS3 2008-10-21
WIN 2011-06-24
X360 2010-03-16
X360 2011-01-25
X360 2009-06-02
WIN 2010-06-29
X360 2008-11-06
PS3 2012-03
X360 2010-01-05
PS2 2008-11-21
Such as health is not displayed unless it's below max. Ammo information is not displayed unless you have weapon readied, shooting or trying to reload. And so forth.
For games where the pointer device is not directly used for control, it may be that pushing it to any of the sides on the screen pulls out a piece of the HUD.
Some games with dynamic HUD allow turning the HUD into static one where all information is always displayed, or customizing which pieces of information stay and which hide.
For games where the pointer device is not directly used for control, it may be that pushing it to any of the sides on the screen pulls out a piece of the HUD.
Some games with dynamic HUD allow turning the HUD into static one where all information is always displayed, or customizing which pieces of information stay and which hide.
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Games by year
The first Dynamic HUD video game was released on February 16, 2005.
Ubisoft, THQ and Deep Silver published most of these games.