Elevation
Other (objects, etc.) concept
Elevation has effects on gameplay besides Line-of-Sight.
20
games
6platforms
WIN 2012-10-09
WIN 2016-01-20
X360 2008-06
WIN 2000-07-25
WIN 2007-09-24
WIN 2006-09-14
VITA 2017-06-16
WIN 2014-09-18
OSX 2013-04-25
WIN 2009-04-08
WIN 2011-05-26
WIN 2007-02-20
Examples:
* Hulldown possible without special "abilities" with careful placement of the units. (e.g. tank rising uphill only so far that its turret shows and not the tank's body, thus being harder target to hit, especially in a way that actually causes notable damage)
* Natural barriers (strategy games have a habit of ignoring hills and similar)
* Accuracy/range bonuses for those on higher ground, inverted for those on lower ground.
Limitations:
* Does NOT count if only affects Line-of-Sight.
* Generally only for games played from bird's eye perspective.
Notes:
* Some games may "simulate" this by using "one-sided windows" on hills and such that effectively block any weapons the game deems incapable of shooting over hills.
* Games that simply check range usually ignore hills (the tracers are seen clearly passing through hills), those that simulate the projectiles' flight paths tend to do elevation effects naturally.
* Hulldown possible without special "abilities" with careful placement of the units. (e.g. tank rising uphill only so far that its turret shows and not the tank's body, thus being harder target to hit, especially in a way that actually causes notable damage)
* Natural barriers (strategy games have a habit of ignoring hills and similar)
* Accuracy/range bonuses for those on higher ground, inverted for those on lower ground.
Limitations:
* Does NOT count if only affects Line-of-Sight.
* Generally only for games played from bird's eye perspective.
Notes:
* Some games may "simulate" this by using "one-sided windows" on hills and such that effectively block any weapons the game deems incapable of shooting over hills.
* Games that simply check range usually ignore hills (the tracers are seen clearly passing through hills), those that simulate the projectiles' flight paths tend to do elevation effects naturally.
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The first Elevation video game was released on July 25, 2000.
THQ, 2K Games and Knuckle Cracker published most of these games.