Electromagnetic projectile weapons
Tools theme
50
games
25platforms
Includes electromagnetic projectile devices in form of weapons.
Notable people involved: Alex Preston, Joe Kucan, Womb Music, Inon Zur and Baths[Will Wiesenfeld]
Alternate names: Mass drivers, Railguns, Coilguns, Mass accelerators, Gauss guns
WIN 2005-10-18
OCS 1993
X360 2007-05
PS4 2020-03-20
AGA 2002
WIN 2015-11-10
WIN 2016-02-05
DOS 1993-06-03
WIN 2009-11-05
PS2 2003-07
ZEBO 2009-05-25
XBOX1 2020-03-20
Brief history:
* 1840s — early, but not workable, design of linear motor by Charles Wheatstone.
* 1905 —- Alfred Zehden designed a working linear motor (US patent 782312)
* 1912-03 — a patent for electromagnetic suspension by Emile Bachelet.
* 1934 — a monorail patent by Hermann Kemper.
* 1935 — a working miniature model of linear motor was constructed by Hermann Kemper.
* 1940s — a full-size model built by Eric Laithwaite.
* 1979 — first maglev (transrapid) train in public use, based on 1934 patent.
* 1980s — a tubular linear motor designed by Hugh-Peter Kelly.
* 1985 — first prototype railgun constructed in Yugoslavia.
* 2006 — prototype naval railgun test firing by US Navy.
* 2020-2025 — a proper capacitor for railguns expected to be ready.
Main problems for the weapons are lack of large/efficient enough capacitors, and overheating (which most notably causes massive rail degradation).
* 1840s — early, but not workable, design of linear motor by Charles Wheatstone.
* 1905 —- Alfred Zehden designed a working linear motor (US patent 782312)
* 1912-03 — a patent for electromagnetic suspension by Emile Bachelet.
* 1934 — a monorail patent by Hermann Kemper.
* 1935 — a working miniature model of linear motor was constructed by Hermann Kemper.
* 1940s — a full-size model built by Eric Laithwaite.
* 1979 — first maglev (transrapid) train in public use, based on 1934 patent.
* 1980s — a tubular linear motor designed by Hugh-Peter Kelly.
* 1985 — first prototype railgun constructed in Yugoslavia.
* 2006 — prototype naval railgun test firing by US Navy.
* 2020-2025 — a proper capacitor for railguns expected to be ready.
Main problems for the weapons are lack of large/efficient enough capacitors, and overheating (which most notably causes massive rail degradation).
See also: Electromagnetic pulse (EMP) weapons
Mass drivers propel physical material, usually shaped shards of some metal, into unusually high speeds through the use of magnetic rails. These weapons gain most of their destructive power from the sheer speed (~3.5 km/s vs ~0.9 km/s) of the projectiles rather than from their mass like other conventional projectile weapons do.
They have various benefits over regular firearms that use an explosion to propel the slug: primarily the whole lack of explosion, no muzzle flash, completely soundless except what the trigger, reloading and the slug's massive speed cause. All in all, they make less noise than any silenced firearms. Unfortunately the technology is not particularly space efficient and is unlikely to become that to such extend that you'd see real handgun sized mass accelerators, but more likely in the SMG/rifle size with much larger barrel (though for different reasons than with firearms, so the weight shouldn't be affected that much).
Summary:
* No explosion
* No muzzle flash
Unfortunately most games prefer drama over realism, so you may see muzzle flash and even quite loud sound reminiscent of regular firearms regardless. Also, gauss guns have more significant benefits as replacements for turrets and other large cannons, especially those seen on warships.
Railguns are a variation that use literal rails, these have various flaws and benefits over other similar weapons, most notable is the need to swap the rails unfortunately frequently. These may also cause more sound as the slug "drags" across the rails.
They have various benefits over regular firearms that use an explosion to propel the slug: primarily the whole lack of explosion, no muzzle flash, completely soundless except what the trigger, reloading and the slug's massive speed cause. All in all, they make less noise than any silenced firearms. Unfortunately the technology is not particularly space efficient and is unlikely to become that to such extend that you'd see real handgun sized mass accelerators, but more likely in the SMG/rifle size with much larger barrel (though for different reasons than with firearms, so the weight shouldn't be affected that much).
Summary:
* No explosion
* No muzzle flash
Unfortunately most games prefer drama over realism, so you may see muzzle flash and even quite loud sound reminiscent of regular firearms regardless. Also, gauss guns have more significant benefits as replacements for turrets and other large cannons, especially those seen on warships.
Railguns are a variation that use literal rails, these have various flaws and benefits over other similar weapons, most notable is the need to swap the rails unfortunately frequently. These may also cause more sound as the slug "drags" across the rails.
Popular tags
ammomagazines assaultrifles beamweapons bombs chainsaw chemicalweapons compass empweapons energyweapons fallbackweapon firearms firstpersonshooter flamethrowers grenadelaunchers grenades handguns keys laserweapons machineguns map meleeweapons mines nuclearweapons plasmaweapons powertools precisionrifles rockets rotaryguns safeweapons shotguns submachineguns thermalweapons weaponupgradesParent groups
Games by year
The first Electromagnetic projectile weapons video game was released in 1993.
Electronic Arts published most of these games.