Endings
Culture concept
1
game
1platform
Most common companies
This is a container group; its children are:
Cliffhanger | The ending leaves the fate of the protagonist(s) unresolved or in a precarious situation. (too short) | 1996 / 2021 | 101 games |
Disappointing ending | The end result is disappointing, usually the game ends without giving satisfaction to the player. (too short) | 1 game | |
Early ending | One or more endings are found much earlier than others that is not achieved by failing. Often not canonical, though not necessarily. | 1985 / 2017 | 15 games |
Proper ending or denounment | For contrary games released in times when, or on systems where, the majority could be played indefinitely without encountering a definitive ending scene/screen or a proper denouement. | 1980 / 2017 | 65 games |
Early ending trigger | Ending is [u]chosen[/u] based on actions of the player very early on, though later actions may also affect it. This does not yet trigger the actual ending however. | 1 game | |
False ending | The story builds up for conclusion, but instead there's a plot twist or something else that causes the story to continue on. | 1985 / 2017 | 58 games |
Inconclusive ending | The ending leaves the original or biggest issue unsolved without having made it a non-issue or without a proper sequel hook. | 2001 / 2017 | 5 games |
Multiple endings | Has more than one possible ending. Excluding any early endings caused by mission failure, non plot related deaths, or similar. | 1980 / 2022 | 545 games |
No ending | Has an end to content, but there's no `ending´ (end state where end is acknowledged). (too short) | 1979 / 2015 | 4 games |
Open-ended | The ending leaves open some issues, hints on others or otherwise gives similar message. (too short) | 1991 / 2021 | 127 games |
Sequel hook | Part of the ending suggests there's going to be a sequel. (too short) | 1992 / 2022 | 178 games |
Tragic ending | (too short) | 1993 / 2017 | 42 games |
Uncertain ending | The ending is uncertain if the heroes won, if things are better now, if what they did mattered, or any such spell uncertainty if that's the real end of the story or not. | 1992 / 2016 | 10 games |
Variable ending | The ending is an amalgam of various bits of info that cover what was done and how they affected the outcome. | 1986 / 2017 | 20 games |