Endless opposition
Video game concept
A game mechanic where players face an unending stream of challenges, opponents, or obstacles.
144
games
27platforms
8801 1984-10
WIN 2013-10-03
WIN 2008-11-17
WIN 2007-03-20
WIN 2009-11-18
CPC 1986
VITA 2014-12-17
VITA 2016-04-12
BBC 1985
CPC 1985
WIN 2009-07-27
PS3 2011-07-19
Generally this is either due to technical limitations (not tracking who's been defeated), to force players to progress, or to provide an endless source of supplies in case they drop loot or can be scavenged for items.
This does not include respawning that occurs only when a game is loaded, such as in Diablo games where you can kill everyone as long as you don't re-load your game. "Screens" being repopulated on re-entry does not count either unless it is mandatory to return to them.
This does not include respawning that occurs only when a game is loaded, such as in Diablo games where you can kill everyone as long as you don't re-load your game. "Screens" being repopulated on re-entry does not count either unless it is mandatory to return to them.
Contrast: finite opposition
Related:
* NPC re-spawning
* Random encounters
Contrast:
* Elimination - it's fairly impossible for the game to be about elimination if you can never accomplish it.
Related:
* NPC re-spawning
* Random encounters
Contrast:
* Elimination - it's fairly impossible for the game to be about elimination if you can never accomplish it.
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Games by year
The first Endless opposition video game was released in 1980.
Ubisoft, Kalypso Media Digital and THQ published most of these games.