Energy upkeep reserve

Other (objects, etc.) concept

Magics or other energy consuming actions may require a portion of your maximum energy to be set aside as upkeep for as long as that magic or action remains.

8
games
4
platforms

Alternate names: Mana upkeep, Magic point upkeep

Commonly this is a semi-permanent thing that causes the upkeep, such as an aura, a summon or a ward/glyph.

The immediate effect is that your maximum energy is limited, which by itself does very little. But it may with enough things that take upkeep prevent you casting more expensive spells or simply discourage prolonged conflicts where larger energy pool would come in handy (at the mercy of your potentially pitiful energy regeneration).

This is NOT for upkeep that is deduced by negative regeneration, but rather one that reduces the maximum available energy pool (not not necessarily reduce the maximum itself, though practically it does so).

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Parent group

Energy

Games by year

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The first Energy upkeep reserve video game was released on June 26, 2006.

EA International and THQ published most of these games.

Platforms

Windows 5
X360 1
PS3 1
Mac OS X 1