Environmental audio
Software concept
Audio changes with the environment.
13
games
5platforms
WIN 2013-05-25
WIN 2011-11-22
WIN 2014-04-24
PS3 2014-04-11
WIN 2011-04-19
WIN 2015-04-01
LIN 2012
X360 2014-04-11
See also: spatial audio
Commonly pre-defined per room rather than simulated properly, thus the edges between two environments usually produce garish differences in audio. Noticeable between tight passageway with no special audio features connected to a large hall that echoes/reverbates the audio. Although in the individual spaces they sound correct, but hearing sounds from the other (especially sounds from the hall in the passage) come out as if they were in the environment the listener is in rather than the one where the sound is actually coming from (should actually be a mixture of the two depending on distance).
Most commonly used effect for this is reverb/echo.
Most commonly used effect for this is reverb/echo.
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Games by year
The first Environmental audio video game was released on April 19, 2011.
Devolver Digital published all these games.