Groups

 

Equipment experience

Other (objects, etc.) concept

Rather than the character using some kind of equipment becoming more practiced and skilled in using it, the equipment itself gains power through its use.

12
games
7
platforms

The first video game about Equipment experience was released on April 14, 2000.

THQ and Digital Extremes has published most of these games

Implies if the equipment can be traded or given away, it will similarly retain the power it had gained.

See also: snowballing equipment