Facing
Video game concept
90
games
21platforms
The direction people, vehicles, or any other things are facing affects gameplay in some manner.
Notable people involved: Jonathan Chey, Hugo Cardoso, Renaud Bédard, Achim Heidelauf and Farbs
WIN 2011
WIN 2009-02-19
WIN 2015-05-12
WIN 2003-08-01
WIN 2013-04-30
WIN 2000-12-14
WIN 2014-05-15
VITA 2014-05-29
SAT 1997-11-27
PS2 2005-09-22
WIN 2012-02-09
WIN 1999-06
Line-of-sight, attack bonuses when striking a person's back, and similar things are among the most basic effects this may have.
Firing arcs of weapon emplacements, vehicle armor, fixed solar panels, non-turning wind generators, etc.
Please use more specific tag if available, though this tag is still useful regardless if the player themselves has to or greatly benefits controlling it (besides from playing from 1st person perspective).
Firing arcs of weapon emplacements, vehicle armor, fixed solar panels, non-turning wind generators, etc.
Please use more specific tag if available, though this tag is still useful regardless if the player themselves has to or greatly benefits controlling it (besides from playing from 1st person perspective).
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Games by year
The first Facing video game was released in 1992.
THQ, Eidos Interactive, Endless Loop Studios and Full Control Studios published most of these games.