Facing
Video game concept
The direction people, vehicles, or any other things are facing affects gameplay in some manner.
90
games
21platforms
GBA 2003-09-08
NDS 2007-10-25
DOS 1992
PS2 2005-09-22
PS1 2001-08-14
PS1 1997-06-20
PSP 2006-11-22
WIN 1999-06
VITA 2014-05-29
LIN 2018-03-27
DOS 1997
WIN 2010-02-02
Line-of-sight, attack bonuses when striking a person's back, and similar things are among the most basic effects this may have.
Firing arcs of weapon emplacements, vehicle armor, fixed solar panels, non-turning wind generators, etc.
Please use more specific tag if available, though this tag is still useful regardless if the player themselves has to or greatly benefits controlling it (besides from playing from 1st person perspective).
Firing arcs of weapon emplacements, vehicle armor, fixed solar panels, non-turning wind generators, etc.
Please use more specific tag if available, though this tag is still useful regardless if the player themselves has to or greatly benefits controlling it (besides from playing from 1st person perspective).
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Games by year
The first Facing video game was released in 1992.
THQ, Endless Loop Studios and Full Control Studios published most of these games.