Groups

 

Facing

Video game concept

The direction people, vehicles, or any other things are facing affects gameplay in some manner.

89
games
20
platforms

The first video game about Facing was released in 1992.

THQ, Eidos Interactive and Full Control Studios has published most of these games

Line-of-sight, attack bonuses when striking a person's back, and similar things are among the most basic effects this may have.

Firing arcs of weapon emplacements, vehicle armor, fixed solar panels, non-turning wind generators, etc.

Please use more specific tag if available, though this tag is still useful regardless if the player themselves has to or greatly benefits controlling it (besides from playing from 1st person perspective).