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Fall impact

Video game concept

*123*
167
games
26
platforms

Falling down a significant height causes the character to recoil from the impact, roll across the floor, or otherwise react to the impact force.

Notable people involved: Hidetaka Miyazaki, Rhianna Pratchett, Hideaki Itsuno, Yuka Kitamura and Arnt Jensen

Most games where the player character can fall unfortunately do not suffer from the impact force regardless of how far they fell, also regardless if this causes damage or not. This tag shows in which games falling down a significant height causes the character to react to the fall. Commonly this causes the character pause, crouching down with the impact force. Perhaps even rolling forward in an attempt to redirect part of the force (this is what parachutists do).

This tag may overlap with pain tag in case the falls can cause damage, but since fall impact can be implemented regardless if it causes damage, they can't be considered identical.

This shouldn't be used if fall damage always ends up in character death, regardless how the character death sequence plays out.

Popular tags

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Parent groups

Feedback, Realism, Velocity

Games by year

909294969800020406081012141618202224 24612180

The first Fall impact video game was released in 1990.

Capcom, Playdead, THQ and Square Enix published most of these games.

Platforms

Windows61
PS320
X36018
Linux17
Mac OS X11
PS47
Xbox One6
Switch4
MS-DOS3
PS23
Wii2
ZX Spectrum1
Wii U1
Amiga1
C641
Atari ST1
Dreamcast1
Amstrad CPC1
PS Vita1
Stadia1
32X1
PS51
Xbox Series X1
Mac OS Classic1
GBA1
SNES1

Most common companies