Fall impact
Video game concept
167
games
26platforms
Falling down a significant height causes the character to recoil from the impact, roll across the floor, or otherwise react to the impact force.
Notable people involved: Hidetaka Miyazaki, Rhianna Pratchett, Hideaki Itsuno, Yuka Kitamura and Arnt Jensen
X360 2011-10-04
WIN 2010-06-24
WIN 2014-05-28
XBOX1 2020-03-20
LIN 2005
PS3 2011-09-27
WIN 2015-02-03
PS3 2009-02
WIN 2015-05-07
WIN 2011-05-30
PS4 2014-09-09
OCS 1990
Most games where the player character can fall unfortunately do not suffer from the impact force regardless of how far they fell, also regardless if this causes damage or not. This tag shows in which games falling down a significant height causes the character to react to the fall. Commonly this causes the character pause, crouching down with the impact force. Perhaps even rolling forward in an attempt to redirect part of the force (this is what parachutists do).
This tag may overlap with pain tag in case the falls can cause damage, but since fall impact can be implemented regardless if it causes damage, they can't be considered identical.
This shouldn't be used if fall damage always ends up in character death, regardless how the character death sequence plays out.
This tag may overlap with pain tag in case the falls can cause damage, but since fall impact can be implemented regardless if it causes damage, they can't be considered identical.
This shouldn't be used if fall damage always ends up in character death, regardless how the character death sequence plays out.
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Games by year
The first Fall impact video game was released in 1990.
Capcom, Playdead, THQ and Square Enix published most of these games.