Fast travel
Video game concept
Includes a method of fast travel that skips large segment of a trip or automatizes the process in relatively safe manner.
121
games
26platforms
WIN 2006-10-08
WIN 2017-03-21
X360 2009-10-20
X360 2008-12-02
X360 2008-10-21
NES 1989-01-27
OCS 1990
PS3 2010-01-05
WIN 2008-12-09
WIN 2015-05-07
WIN 2013-03-05
COCO 1984
Usually this is to preset locations some transit system leads, or uses some markers to which the player can travel without any specified mode of transport. In the latter case, the player either has to visit the location prior to gaining it as one of fast travel targets or gain knowledge of its location through other means.
Commonly used simply by activating a marker on a map, which transports player near the location as fast as the game can load the assets required to represent the location.
This is NOT for games where you can use some auto-pilot and time compression feature together.
This does NOT include cases where this implicitly changes the map/level in the process; as such, this is related to games with largely seamless worlds.
Commonly used simply by activating a marker on a map, which transports player near the location as fast as the game can load the assets required to represent the location.
This is NOT for games where you can use some auto-pilot and time compression feature together.
This does NOT include cases where this implicitly changes the map/level in the process; as such, this is related to games with largely seamless worlds.
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Games by year
The first Fast travel video game was released in 1981.
Ubisoft, Bethesda Softworks and THQ published most of these games.