Fast travel

Video game concept

Includes a method of fast travel that skips large segment of a trip or automatizes the process in relatively safe manner.


The first video game about Fast travel was released in 1984.

Bethesda Softworks, Ubisoft and THQ has published most of these games

Usually this is to preset locations some transit system leads, or uses some markers to which the player can travel without any specified mode of transport. In the latter case, the player either has to visit the location prior to gaining it as one of fast travel targets or gain knowledge of its location through other means.

Commonly used simply by activating a marker on a map, which transports player near the location as fast as the game can load the assets required to represent the location.

This is NOT for games where you can use some auto-pilot and time compression feature together.

This does NOT include cases where this implicitly changes the map/level in the process; as such, this is related to games with largely seamless worlds.