Fast travel

Video game concept

Includes a method of fast travel that skips large segment of a trip or automatizes the process in relatively safe manner.

121
games
26
platforms
Usually this is to preset locations some transit system leads, or uses some markers to which the player can travel without any specified mode of transport. In the latter case, the player either has to visit the location prior to gaining it as one of fast travel targets or gain knowledge of its location through other means.

Commonly used simply by activating a marker on a map, which transports player near the location as fast as the game can load the assets required to represent the location.

This is NOT for games where you can use some auto-pilot and time compression feature together.

This does NOT include cases where this implicitly changes the map/level in the process; as such, this is related to games with largely seamless worlds.

Popular tags

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Child group

Fast travel points

Games by year

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The first Fast travel video game was released in 1981.

Ubisoft, Bethesda Softworks and THQ published most of these games.

Platforms

Windows 40
Linux 20
PS3 13
X360 11
PS4 6
Mac OS X 4
Xbox One 3
Xbox 2
Apple II E 2
MS-DOS 2
C64 2
Switch 2
Nascom 1
BSD 1
FM Towns 1
Wii 1
NEC PC9801 1
PS2 1
X68000 1
Stadia 1
Mac OS Classic 1
Amiga 1
Atari 400/800 1
NES 1
Tandy Coco 1
Atari ST 1

Most common companies