Forced variety
Video game concept
Player is forced to vary with what or how they play.
1
game
1platform
Examples of forced variety:
* Characters are gained with random class
* Combined with above: units are forced to not participate (e.g. long term hospitalization), thus forcing you to pick someone else
* Ability cooldowns, where you can't use the same ability all the time and must use something else while the favorite one is on cooldown.
* Locking player resources to a match they're no longer playing.
* Characters are gained with random class
* Combined with above: units are forced to not participate (e.g. long term hospitalization), thus forcing you to pick someone else
* Ability cooldowns, where you can't use the same ability all the time and must use something else while the favorite one is on cooldown.
* Locking player resources to a match they're no longer playing.
See also: variety bonus
Parent group
This is a container group; its children are:
Ability cooldown | Player must contend with largely inexplicable artificial moderation on ability, skill or spell usage. | 2005 / 2020 | 86 games |
Match-locked characters | Characters, vehicles, etc. are locked in game matches until the end of the match, unusable in new matches even if player leaves the match early (e.g. leaving a last man standing match early after their own death). | 2010 / 2016 | 6 games |