Horizontal field of view
Software concept
Field of view is locked horizontally, cutting off or expanding top and bottom parts of the view with different aspect ratios.
6
games
2platforms
Name variations: Horizontal FoV
WIN 2010-04-09
WIN 2006-09-29
WIN 2004-04-09
WIN 2004-05-28
WIN 2010-10-26
See also: letterbox
Visual examples
With 4:3 to 16:9 comparison of the effects of FoV types.
Vertical FoV: View is expanded and cropped off from the sides, 4:3 has narrower view horizontally. Ensures vertical vision is the same regardless of aspect ratio.
┌┬───┬┐
││4:3││
└┴───┴┘
Horizontal FoV: View is expanded and cropped off from top and bottom, 16:9 has narrower view vertically. Ensures horizontal vision is the same regardless of aspect ratio.
┌────┐
├────┤
│16:9│
├────┤
└────┘
For example (The Scourge Project, UE3), compare 4:3 resolution:
to 16:10 resolution:
With 4:3 to 16:9 comparison of the effects of FoV types.
Vertical FoV: View is expanded and cropped off from the sides, 4:3 has narrower view horizontally. Ensures vertical vision is the same regardless of aspect ratio.
┌┬───┬┐
││4:3││
└┴───┴┘
Horizontal FoV: View is expanded and cropped off from top and bottom, 16:9 has narrower view vertically. Ensures horizontal vision is the same regardless of aspect ratio.
┌────┐
├────┤
│16:9│
├────┤
└────┘
For example (The Scourge Project, UE3), compare 4:3 resolution:
to 16:10 resolution:
Popular tags
aspectratio-4-3 cpplanguage directx9 gamespy lifesimulation lua opengl physx tactical unrealengine2 unrealengine3 vorbis widescreenGames by year
The first Horizontal field of view video game was released on April 9, 2004.
Black Cat Games published all these games.