Horizontal field of view

Software concept

Field of view is locked horizontally, cutting off or expanding top and bottom parts of the view with different aspect ratios.

6
games
2
platforms

Name variations: Horizontal FoV

See also: letterbox
Visual examples
With 4:3 to 16:9 comparison of the effects of FoV types.

Vertical FoV: View is expanded and cropped off from the sides, 4:3 has narrower view horizontally. Ensures vertical vision is the same regardless of aspect ratio.
┌┬───┬┐
││4:3││
└┴───┴┘


Horizontal FoV: View is expanded and cropped off from top and bottom, 16:9 has narrower view vertically. Ensures horizontal vision is the same regardless of aspect ratio.
┌────┐
├────┤
│16:9│
├────┤
└────┘


For example (The Scourge Project, UE3), compare 4:3 resolution:

to 16:10 resolution:

Popular tags

aspectratio-4-3 cpplanguage directx9 gamespy lifesimulation lua opengl physx tactical unrealengine2 unrealengine3 vorbis widescreen

Games by year

04050607080910 41230

The first Horizontal field of view video game was released on April 9, 2004.

Black Cat Games published all these games.

Platforms

Windows 5
Linux 1

Most common companies