Freemium

Video game concept

Free to play but certain features, services, or virtual goods are only available to paying customers.

41
games
6
platforms
Similar (or indistinguishable) from free-to-play model which is for MMOs or other online games.

Common gains from paying:
* Extreme increase in productivity, often eliminating waiting for hours real-time into something instantaneous (e.g. structure building, waiting for someone to return from hospital, etc.).
* Availability of more efficient buildings or units only to paying players, possibly bordering on pay-to-win if it's multiplayer.
* Purchasing in-game resources for real money, skipping harvesting them altogether.

Editor note: it might be good idea to merge free-to-play to this tag as freemium is a bit broader in where it can be used (not limited to MMOs or other online-only games for one).

Popular tags

actionstrategy cardbattle collectiblecardgame dungeonkeeper jaggedalliance mmog tactical wordgame

Parent groups

Financial and business models, Free, but not Freeware

Games by year

0203040506070809101112131415161718 123690

The first Freemium video game was released on April 20, 2002.

GungHo Online Entertainment, Blue Manchu and Carbon Games published most of these games.

Related site

Platforms

Linux 12
Android 10
Windows 7
iOS 7
Internet Only 3
Mac OS X 2