Freemium
Video game concept
Free to play but certain features, services, or virtual goods are only available to paying customers.
41
games
6platforms
WIN 2008-07-11
WWW 2013-09-13
WIN 2009-01-27
WWW 2012? *
ANDR 2012-05-22
WIN 2018-03-31
IOS 2011
WIN 2011-07-19
LIN 2013
LIN 2015
WWW 2006-06-10
Similar (or indistinguishable) from free-to-play model which is for MMOs or other online games.
Common gains from paying:
* Extreme increase in productivity, often eliminating waiting for hours real-time into something instantaneous (e.g. structure building, waiting for someone to return from hospital, etc.).
* Availability of more efficient buildings or units only to paying players, possibly bordering on pay-to-win if it's multiplayer.
* Purchasing in-game resources for real money, skipping harvesting them altogether.
Editor note: it might be good idea to merge free-to-play to this tag as freemium is a bit broader in where it can be used (not limited to MMOs or other online-only games for one).
Common gains from paying:
* Extreme increase in productivity, often eliminating waiting for hours real-time into something instantaneous (e.g. structure building, waiting for someone to return from hospital, etc.).
* Availability of more efficient buildings or units only to paying players, possibly bordering on pay-to-win if it's multiplayer.
* Purchasing in-game resources for real money, skipping harvesting them altogether.
Editor note: it might be good idea to merge free-to-play to this tag as freemium is a bit broader in where it can be used (not limited to MMOs or other online-only games for one).
Popular tags
actionstrategy cardbattle collectiblecardgame dungeonkeeper jaggedalliance mmog tactical wordgameParent groups
Games by year
The first Freemium video game was released on April 20, 2002.
GungHo Online Entertainment, Blue Manchu and Carbon Games published most of these games.