Frozen time
Culture theme
A place where cultural, scientific and other advances (or progress/change) seem to have ceased to occur or have become endless variations of the old. Essentially innovation itself has become absent.
3
games
2platforms
Alternate names: Cultural stagnation, Scientific stagnation
WIN 2010-10-29
WIN 2010-05-28
DOS 1993
The tag name is not to be taken literally nor to be synonym for time freezing.
For example, there's a reason why each of the 40s, 50s, 70s, etc. actually mean something, we've moved past the cultural and scientific states they were in, but this tag is for when that identity lasts for significantly longer than it should, possibly indefinitely. Most notably cases where the rest of the world has continued progressing.
This is applicable regardless if it is acknowledged within the mythos (how nothing has changed for a long, long time), only that there's sufficient evidence for it to last largely unchanged for a long period. As an example, Fallout 3's backstory involves the world being stuck in the ~50s for about a hundred years or so before the nuclear war that devastated the world (though this is no longer applicable to the game itself).
Often the frozen time is used to describe a long period of the same (tranquil peace, neverending war, etc.) that is broken by the game's events, as such, this is more commonly found as a background element rather than actual part of the depicted world's current state and therefore not to be included in such cases.
For example, there's a reason why each of the 40s, 50s, 70s, etc. actually mean something, we've moved past the cultural and scientific states they were in, but this tag is for when that identity lasts for significantly longer than it should, possibly indefinitely. Most notably cases where the rest of the world has continued progressing.
This is applicable regardless if it is acknowledged within the mythos (how nothing has changed for a long, long time), only that there's sufficient evidence for it to last largely unchanged for a long period. As an example, Fallout 3's backstory involves the world being stuck in the ~50s for about a hundred years or so before the nuclear war that devastated the world (though this is no longer applicable to the game itself).
Often the frozen time is used to describe a long period of the same (tranquil peace, neverending war, etc.) that is broken by the game's events, as such, this is more commonly found as a background element rather than actual part of the depicted world's current state and therefore not to be included in such cases.
Parent group
Games by year
The first Frozen time video game was released in 1993.