Fast Approximate Anti-Aliasing
A shader-based anti-aliasing technique described by Timothy Lotters at Nvidia that accomplishes its goal via edge detection and sub-pixel resampling and filtering.
Alternate name: FXAA
The first video game about Fast Approximate Anti-Aliasing was released on November 22, 2004.
Parent groupSpatial anti-aliasing
|A||2009 - FXAA published|