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Fast Approximate Anti-Aliasing

Software concept

A shader-based anti-aliasing technique described by Timothy Lotters at Nvidia that accomplishes its goal via edge detection and sub-pixel resampling and filtering.

90
games
6
platforms

Alternate name: FXAA

The first video game about Fast Approximate Anti-Aliasing was released on November 22, 2004.

2K Games, Sega and Ubisoft has published most of these games

Supposedly quality-wise comparable to 4x MSAA while also being significantly faster.