Fast Approximate Anti-Aliasing
Software concept
A shader-based anti-aliasing technique described by Timothy Lotters at Nvidia that accomplishes its goal via edge detection and sub-pixel resampling and filtering.
90
games
6platforms
Alternate name: FXAA
WIN 2013-02-26
WIN 2016-01-15
XBOX1 2015-07-10
WIN 2011-11-11
WIN 2011-06-10
WIN 2019-09-13
WIN 2013-11-05
WIN 2012-09-18
WIN 2010-01-05
WIN 2016-11-18
WIN 2016-02-05
WIN 2016-01-28
Supposedly quality-wise comparable to 4x MSAA while also being significantly faster.
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Games by year
A | 2009 - FXAA published |
The first Fast Approximate Anti-Aliasing video game was released on November 22, 2004.