Fast Approximate Anti-Aliasing

Software concept

A shader-based anti-aliasing technique described by Timothy Lotters at Nvidia that accomplishes its goal via edge detection and sub-pixel resampling and filtering.


Alternate name: FXAA

The first video game about Fast Approximate Anti-Aliasing was released on November 22, 2004.

2K Games, Sega and Ubisoft has published most of these games

Supposedly quality-wise comparable to 4x MSAA while also being significantly faster.

Parent group

Spatial anti-aliasing

Related site


Windows 71
Linux 10
Mac OS X 4
Xbox One 2
PS4 2
X360 1

By year

04050607080910111213141516171819 20510150 A
A2009 - FXAA published

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