Game engines
Software theme
This is a parent group for game engines.
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games.
This is a container group; its children are:
4A Engine | A game engine by 4A Games. (too short) | 2010 / 2019 | 14 games |
Acknex | Made with Gamestudio & using the Acknex engine. (too short) | 1 game | |
Adaptive Game Engine | A game engine by AGEOD. (too short) | 2006 / 2007 | 2 games |
Adventure Builder System | A toolkit to create ZX Spectrum text or text and graphical adventure games by Tartan Software. Licensed for anyone to buy and use in 1986. | 1984 / 1991 | 15 games |
Adventure engine | Uses Warren Robinett's unintentional invention of GUI. Originally used for [game=#80504]Adventure[/game], it proved useful to TLC for additional titles | 1979 / 2009 | 21 games (12 characters) |
Adventure Game Interpreter | "AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games." [Source: Wikipedia] | 1984 / 2015 | 94 games |
AGOS | (too short) | 1989 / 2021 | 25 games |
Adventure Game Studio | Made using AGS, a game engine and development tool for creating point and click adventure games. (too short) | 1986 / 2021 | 62 games |
Alamo | A game engine created by Petroglyph Games. (too short) | 2006 / 2008 | 5 games |
Aleph One | An open source engine for the Marathon trilogy. (too short) | 1996 / 2012 | 16 games |
AliceSoft System | cross platform OS/VM hybrids by AliceSoft. Began as PC-98, x68k, FM-Towns, etc. Eventually focused on Windows, still has porting ability (Linux, Mac) | 2 games | |
Alterforce Engine | A game engine for gem-swap games by Smartpix Games (too short) | 3 games | |
Amazon Lumberyard | A game engine by Amazon tied to Amazon Web Services and Twitch. Development fork from CryEngine 3. (too short) | 2 games | |
Amityville | A game engine by Planet Moon Studios. (too short) | 2000 / 2003 | 5 games |
AndEngine | A free, open-source 2D OpenGL game engine for Android. (too short) | 1 game | |
Annchienta Engine | A versatile 2D game engine by Jasper Van der Jeugt. Written in C++. Game can be written in C++ or other languages such as Python. | 2006 / 2012 | 3 games |
Anvil | A game engine created by Ubisoft Montreal. (too short) | 2007 / 2011 | 17 games |
AnvilNext | A game engine created by Ubisoft Montreal. (too short) | 2012 / 2015 | 17 games |
Arcane 3D Engine | Uses the Arcane 3D Engine created by Wolfpack Studios. (too short) | 2 games | |
Argon | (too short) | 2011 / 2013 | 3 games |
Arianne | Arianne is a online multiplayer engine to allow the easy creation of online games. (too short) | 6 games | |
System3 | Uses the OS/VM hybrid game engine System3 from Alice Soft. Platform support for PC-88, PC-98, MSX, x68k, FM-Towns, and MS-DOS (and Win3.1 via DOS backward compatibility). | 1989 / 1996 | 19 games |
System3.5 | Uses the OS/VM hybrid game engine System3.5 (3.5 – 3.9) from Alice Soft. Platform support primarily for Windows 95 but backwards compatible with Windows 3.1 as well. | 1991 / 2002 | 3 games |
System4 | Uses the System 4 virtual machine game engine from Alice Soft. Created from scratch and supports only Windows 98 and later related platforms. | 2002 / 2011 | 4 games |
Asura | Uses any version/generation of the Asura game engine, created by Rebellion. (too short) | 2005 / 2013 | 19 games |
AtmosFear | A game engine by Action Forms. (too short) | 1998 / 2005 | 4 games |
Atomic Game Engine | a 2D/3D game engine with nice features like streaming to texture. (too short) | 0 game | |
Aurora | Uses the Aurora game engine, created by BioWare. (too short) | 2002 / 2019 | 24 games |
Avalanche Engine | (too short) | 2006 / 2015 | 10 games |
Bagatur Chess Engine | (too short) | 1 game | |
BANG! Engine | A game engine created by Ensemble Studios. (too short) | 2002 / 2008 | 9 games |
The Bard's Tale engine | A game engine by Michael Cranford created for "The Bard's Tale" that Interplay updated & reused for 3 additional games, 1 besides a Bard's Tale sequel. | 1985 / 1998 | 30 games |
BattleZone | An unnamed game engine originally used for the 1998 BattleZone FPS/RTS. (too short) | 1998 / 2000 | 3 games |
biEngine | A proprietary game engine developed by Biart Studio. (too short) | 2010 / 2012 | 13 games |
Big Huge Engine | A game engine by Big Huge Games. (too short) | 2003 / 2012 | 7 games |
BigWorld | An MMO game engine by BigWorld. (too short) | 2010 / 2016 | 12 games |
Bitsquid | A game engine created by Bitsquid AB, founded by Fatshark and former Grin developers. (too short) | 2011 / 2015 | 17 games |
Blender Game Engine | Shares the same code base as the Blender 3D modeling tool. But unlike blender, it renders in real time with sounds and interactivity. | 2008 / 2014 | 16 games |
BlitzTech | (too short) | 2009 / 2013 | 3 games |
Bluepoint Engine | A game engine by Bluepoint Games. (too short) | 2006 / 2014 | 8 games |
Better Than Zork adventure engine | Written by William Mataga and Steve Hales (too short) | 1984 / 1986 | 20 games |
Buddha Engine | A game engine by Double Fine. (too short) | 2009 / 2015 | 24 games |
Build | A game engine by Ken Silverman, perhaps best known for its use in Duke Nukem 3D. (too short) | 1995 / 2019 | 41 games |
BYOND | Made with Byond, a free 2D multiplayer game maker. (too short) | 1 game | |
Crap Adventure Construction Kit | (too short) | 1 game | |
Chrome Engine | A 3D game engine by Techland which supports scripting by Java. (too short) | 2003 / 2015 | 28 games |
Clausewitz | (too short) | 2007 / 2016 | 35 games |
Clickteam Fusion | Successor to Clickteam's earlier Multimedia Fusion. (too short) | 1992 / 2008 | 0 game |
CloakNT | A game engine by Cauldron. (too short) | 2003 / 2009 | 11 games |
Cocos2d | A cross platform game framework originally for iOS. (too short) | 2015 / 2016 | 3 games |
Construct 2 | A WYSIWYG closed source game maker by Scirra for creating HTML5 games. (too short) | 2013 / 2021 | 34 games |
Coretech | Uses any generation of the Coretech game engine, created by NeocoreGames. (too short) | 2009 / 2015 | 7 games |
Cossacks | An unnamed game engine originally used for Cossacks series. (too short) | 2001 / 2016 | 6 games |
Cinématique Evolution 2 Engine | Delphine Software's update to the Cinématique Engine (CINE) used for a single adventure game (on three platforms) | 3 games | |
CryENGINE | Utilizes first generation of Crytek's CryENGINE. (too short) | 2004 / 2017 | 26 games |
CryENGINE 2 | (too short) | 2003 / 2009 | 7 games |
CryENGINE 3 | (too short) | 2011 / 2016 | 18 games |
CryENGINE V | (too short) | 1 game | |
Cryptic Engine | Uses any generation of the game engine by Cryptic Studios. (too short) | 2004 / 2013 | 5 games |
Crystal Caves | A nameless game engine created for Crystal Caves, later re-used for Secret Agent. (too short) | 1991 / 2015 | 4 games |
Crystal Engine | An engine developed by Crystal Dynamics. (too short) | 2006 / 2019 | 26 games |
Crystal Tools | A game engine by Square Enix. (too short) | 2009 / 2016 | 7 games |
Cube2engine | A zlib licensed engine with graphics based on an octree-to-triangle rendering engine. Cubes, sub-cubes, sub-sub-cubes, ad infinitum. | 2004 / 2014 | 16 games |
Custom | Uses any engine that was made specifically for a single game. (too short) | 1986 / 2020 | 326 games |
Dagon Engine | An adventure game engine by Senscape. The sourcecode for engine and SDK are available under CDDL license. | 2012 / 2014 | 2 games |
Dagor | A game engine by Gaijin Entertainment. (too short) | 2007 / 2016 | 13 games |
Dark Engine | A game engine by Looking Glass Studios originally for Thief: The Dark Project. (too short) | 1998 / 2014 | 7 games |
DarkPlaces | A heavily modified Quake [1] game engine. (too short) | 2003 / 2013 | 17 games |
Darkstar | (too short) | 1998 / 1999 | 2 games |
Dead Engine | (too short) | 2008 / 2010 | 6 games |
Delta Engine | An open source cross-platform game engine by Delta Engine GmbH. (too short) | 1 game | |
Descent | A nameless game engine by Parallax Software originally built for the game Descent. (too short) | 1995 / 2010 | 8 games |
Devolved Engine | An RPG engine where games are written completely in strict XML. (too short) | 1 game | |
Dynamix Game Development System | A game engine and system of development tools by Dynamix used for several of their games. (too short) | 1990 / 1992 | 10 games |
Diesel | A game engine developed by GRIN. (too short) | 2001 / 2016 | 17 games |
Disrupt | A game engine by Ubisoft Montreal. (too short) | 5 games | |
Divinity Engine | A game engine by Larian, originally created for a game that preceded Divinity series. (too short) | 1999 / 2004 | 3 games |
Divinity Engine 2 | A game engine by Larian Studios originally for Divinity: Dragon Commander and later iterations used for the Original Sin series. | 2013 / 2017 | 10 games |
DoomRPG | Uses DoomRPG's game engine. (too short) | 2005 / 2010 | 6 games |
DreamWorld | (too short) | 2001 / 2012 | 5 games |
DS2 | A modified Quake 3 game engine by Digital Spray Studios. (too short) | 2006 / 2007 | 2 games |
Dumb Game Engine | Capable of running Doom & Quake games & originals with dynamic levels, higher resolutions, and new features on 486/33z. Also for original games of other types. | 1 game | |
Dunia | A game engine created by Ubisoft Montreal. (too short) | 2008 / 2012 | 10 games |
The Wonderful World of Eamon | Uses the Eamon text plus graphics game engine to play the 240+ games created for it. (too short) | 1983 / 2010 | 5 games |
Eamon Engine | A text based (graphics allowed) construction system by Donald Brown that was used to create hundreds of games. | 1980 / 2010 | 298 games |
EDGE | A modernized DOOM engine that still remains compatible with the originals. (too short) | 1 game | |
Eduke32 Engine | A game engine that plays Duke Nukem and other games. (too short) | 2006 / 2013 | 11 games |
Ego Game Technology Engine | (too short) | 2005 / 2009 | 15 games |
Electron Engine | Uses the Electron game engine, created by Obsidian Entertainment and based on BioWare's Aurora engine. | 2006 / 2008 | 4 games |
Enforce | A game engine originally by Black Element Software. (too short) | 2004 / 2012 | 4 games |
Enigma | A game engine developed by Nival. (too short) | 2003 / 2008 | 9 games |
EoB Engine | A nameless game engine created for Eye of the Beholder series & updated for each game. Later updated for use with the Kyrandia series. | 1991 / 2015 | 26 games |
Escavatrix Engine | Uses the Escavatrix engine (too short) | 1 game | |
Essence Engine | Game engine by Relic Entertainment created for the Company of Heroes game. (too short) | 2006 / 2016 | 13 games |
Eternal Lands Engine | A proprietary game engine developed for the Eternal Lands MMORPG. As the sourcecode is GPL, other MMORPGs are free to use it. | 2003 / 2013 | 8 games |
Europa Universalis Engine | Engine used for the 1st & 2ndgames in the series & possibly others & possibly games outside of the series. | 2001 / 2014 | 4 games |
Evolution | A game engine by Digital Extremes, originally named Sector Engine as per the first game to use it: darkSector. | 2008 / 2013 | 6 games |
ExEn | By In-Fusio. Aims to be less limited than J2ME. Built-in scaling, parallaxing, raycasting, & rotation. Available under "premium" or "free" licenses. | 2003 / 2004 | 2 games |
Explore Engine | Joseph Peterson & De Crandell's BASIC engine for the TRS-80 computer. A generic way to create adventure games inspired by Colossal Cave Adventure. | 5 games | |
Fallout | Uses Fallout 1's game engine. (too short) | 1997 / 2016 | 12 games |
Flexible Isometric Free Engine | (too short) | 4 games | |
Fighter Maker | Created with Enterbrain's 2D Fighter Maker. (too short) | 2001 / 2014 | 4 games |
Filmation Game Engine | Isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s | 1984 / 1986 | 18 games |
flatzebra | A GPL generic game engine for 2D double-buffering animation using SDL by Pierre Sarrazin (too short) | 2000 / 2008 | 12 games |
FLEDGE | A game engine by Deck13. (too short) | 2014 / 2017 | 4 games |
ForgeLight | A proprietary game engine by Sony Online Entertainment for MMOs. (too short) | 2012 / 2015 | 4 games |
Fox Engine | A cross-platform game engine by Kojima Productions. (too short) | 2013 / 2014 | 11 games |
Freescape | Developed in-house by Incentive Software in 1986, Freescape is considered to be the first proprietary 3D engine ever to be used in computer games. | 1987 / 1992 | 37 games |
Freespace Engine | A game engine with loosely interpreted outer space physics used for the Freespace series of games. (too short) | 1998 / 2015 | 16 games |
Friend-Zone Engine | The Friend-Zone engine is a friendship/relationship engine by Quickfire Games (too short) | 1 game | |
Frostbite | (too short) | 2008 / 2018 | 34 games |
Generic Adventure Game System/Adventure Game Toolkit | Generic Adventure Game System is an interactive fiction engine by Mark J. Welch's. Later extended and renamed Adventure Game Toolkit by David R. Malmberg's | 1989 / 1991 | 3 games |
Gamebryo | Uses any generation of Gamebryo engine. (too short) | 1999 / 2014 | 81 games |
GameMaker | Made with and powered by any version of GameMaker from YoYo Games. (too short) | 1998 / 2022 | 142 games |
GameOS | A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999. | 2000 / 2002 | 6 games |
The Games Factory | Created with TGF, a graphical game authoring tool by Clickteam. (too short) | 1 game | |
GC Engine | Developed for use at GameCoder Studios with planned licensing later. (too short) | 1990 / 2013 | 16 games |
Generic | Uses any game engine that was made to be easily adaptable to other games. (too short) | 2012 / 2014 | 10 games |
Genesis3D | An opensource engine by Eclipse Entertainment. Used for an eclectic set of infamous games. (too short) | 1998 / 2003 | 7 games |
Genie Engine | A game engine developed by Ensemble Studios (too short) | 1997 / 2015 | 11 games |
Geo-Mod game engine | Uses any version of the Geo-Mod game engine. (too short) | 2001 / 2011 | 14 games |
Ginkgo Engine | A 2D Engine by Broken Rules (too short) | 2009 / 2014 | 6 games |
Garry Kitchen's Gamemaker | Games made with Garry Kitchen's Gamemaker IDE. (too short) | 1985 / 1986 | 2 games |
Glacier | A game engine by IO Interactive. (too short) | 2000 / 2006 | 12 games |
Glacier 2 | A game engine by IO Interactive. (too short) | 3 games | |
Glest | A game engine designed for strategy games. Originally created for Glest, used in various forms for other games. | 2004 / 2010 | 7 games |
GLYPH | A game engine by Petroglyph. (too short) | 2010 / 2013 | 3 games |
Godfather | (too short) | 2006 / 2008 | 11 games |
Godot Engine | A free, cross-platform and open source game engine distributed under MIT license. (too short) | 2014 / 2023 | 15 games |
Gold Box Engine | 1987-1994. Know as GBE since a shiny gold cardboard box was used for many of the games. It was eventually released to the public as [game=Unlimited Adventures]Unlimited Adventures[/game] | 1988 / 2015 | 59 games |
GoldSrc | A heavily modified Quake 1 game engine by Valve. (too short) | 1998 / 2013 | 20 games |
Grim Engine | A game engine developed by LucasArts, incorporating the older Sith engine. (too short) | 1998 / 2014 | 7 games |
Groovie | (too short) | 1993 / 2014 | 9 games |
Guadalcanal engine | An unnamed engine used in multiple games (too short) | 1982 / 1983 | 3 games |
GZDoom | Extremely heavily modified id Tech 1 engine based on ZDoom. (too short) | 2018 / 2019 | 3 games |
Haaf's Game Engine | By Relish Games. For quickly making hardware accelerated 2D games without having to know a lot about technology. | 2009 / 2011 | 3 games |
Halo engine | (too short) | 2001 / 2011 | 8 games |
Heavy Duty | A game engine by Primal Software. (too short) | 2006 / 2010 | 2 games |
HeroEngine | A game engine by Simutronics. (too short) | 2009 / 2015 | 7 games |
HPL1 | Game engine created by Frictional Games (too short) | 2007 / 2010 | 10 games |
HPL2 | Second generation of the HPL game engine created by Frictional Games. (too short) | 2010 / 2015 | 7 games |
HPL3 | Third generation of the HPL game engine created by Frictional Games. (too short) | 4 games | |
HPL | Uses any version of the HPL game engine by Frictional Games. (too short) | 2007 / 2015 | 18 games |
id Tech 1 | Uses the original Doom's engine or some modification of it. (too short) | 1993 / 2013 | 28 games |
id Tech 2 | Uses the id Tech 2 game engine developed by id Software. (too short) | 1997 / 2014 | 47 games |
id Tech 3 | Uses the id Tech 3 game engine developed by id Software. (too short) | 1999 / 2016 | 86 games |
id Tech 4 | Uses id Tech 4 game engine, developed by id Software. (too short) | 2004 / 2015 | 31 games |
id Tech 5 | Uses the fifth generation of id Software's game engine. (too short) | 2011 / 2017 | 14 games |
id Tech 6 | Uses the sixth generation of id Software's game engine. (too short) | 2016 / 2019 | 4 games |
Id Tech 7 | Uses the seventh generation of id Software's game engine. (too short) | 2020 / 2020 | 4 games |
Interactive Fiction Engine | A proprietary game engine of interactive fictions, created by Simutronics. (too short) | 1987 / 2003 | 2 games |
Infernal Engine | A game engine developed by Terminal Reality. (too short) | 2008 / 2013 | 6 games |
Infinity Engine | IE is a game engine used to allow multiple characters to interact with pre-rendered isometric 2D environments in pausable real-time. | 1998 / 2017 | 24 games |
Insomniac Engine | (too short) | 1 game | |
IRE | A game engine similar to the one used for Ultima 6. Uses Allegro. (too short) | 2003 / 2004 | 4 games |
IRISZOOM | A game engine by Eugen Systems. (too short) | 2010 / 2015 | 16 games |
I Wanna Be The Engine | Uses any version of IWBTE. (too short) | 1 game | |
Infinity Ward engine | A heavily modified version of id tech 4 engine by Infinity Ward. (too short) | 2005 / 2013 | 20 games |
Jade | A game engine developed by Ubisoft, originally in their Montpellier studio, for Beyond Good & Evil and named after the protagonist of that game. | 2003 / 2007 | 35 games |
Jedi engine | A game engine by LucasArts. (too short) | 1995 / 2015 | 3 games |
JGame Engine | A Java based, widely cross-platform (Linux, Windows, Mac, Java, Mobile, Android, Flash, Webstart), 2D game engine with optional OpenGL. | 17 games | |
jMonkeyEngine | A free Java 3D game engine. (too short) | 2009 / 2016 | 14 games |
K2 Engine | A game engine by S2 Games, originally for Savage 2. (too short) | 2008 / 2015 | 9 games |
Kex Engine | (too short) | 1997 / 2018 | 7 games |
Kinetica | Game engine developed by SCEA. (too short) | 2001 / 2010 | 18 games |
KiriKiri | Uses any version of KiriKiri, a free game engine and framework for visual novels. (too short) | 2006 / 2012 | 6 games |
KRASS | A game engine by Massive Development. (too short) | 2001 / 2005 | 4 games |
Kung Fu Game State Machine Engine | A game engine created by Color Dreams Inc and used in several of their games. (too short) | 1990 / 1991 | 3 games |
Lachhh engine | (too short) | 1 game | |
Lassie Adventure Studio | (too short) | 1 game | |
LC-Script Engine | Uses any version of the LCSE game engine by Nexton. (too short) | 2003 / 2011 | 4 games |
LionEngine | A platformer game engine by Byron 3D Games Studio available to the public. (too short) | 2 games | |
Lithtech Jupiter | (too short) | 2002 / 2009 | 8 games |
Lithtech JupiterEX | (too short) | 2005 / 2009 | 14 games |
Lithtech Talon | (too short) | 2001 / 2004 | 5 games |
Lithtech | A game engine originally created by Monolith Productions. (too short) | 1998 / 2015 | 55 games |
Living Battlefield | (too short) | 1997 / 1998 | 2 games |
Lords of Midnight 3 Engine | A nameless game engine created for Lords of Midnight: The Citadel. (too short) | 1995 / 1996 | 2 games |
LÖVE framework | An open-source game framework and engine. (too short) | 2012 / 2020 | 60 games |
LPMud driver | MUDs running on LPMud driver or any of its derivatives. LPMud is a powerful engine with very little hard-coded functionality besides the LPC (a C-like scripting language) interpreter, unlike many other MUD drivers which rely on hardcoded info. | 1989 / 2001 | 5 games |
LyN Engine | (too short) | 2009 / 2010 | 3 games |
MacVenture | A menu-based point-and-click interface and game engine originally developed for Mac by ICOM Simulations. | 1985 / 1990 | 24 games |
M.A.D.E. | A multimedia adventure game engine for DOS, created by Activision. (too short) | 1989 / 1993 | 5 games |
M.A.D.S. | (too short) | 1992 / 2014 | 7 games |
Magic Carpet | A nameless engine created for the Magic Carpet game series. (too short) | 1994 / 2012 | 8 games |
Marmalade | (too short) | 2009 / 2016 | 14 games |
MassTech engine | (too short) | 2004 / 2008 | 3 games |
MAX-FX | A game engine by Remedy Entertainment for Max Payne games that was also used for the 3DMark graphics benchmark application. | 2001 / 2003 | 5 games |
MechWarrior 2 engine | Uses MechWarrior 2's game engine. (too short) | 1995 / 1998 | 12 games |
Mercury Engine | Uses any version of the Mercury Engine game engine by MercurySteam. (too short) | 3 games | |
Moai | Created using the Moai development framework, a mostly Lua driven cross-platform game development kit created by Zipline Games. | 2011 / 2014 | 9 games |
Moho | (too short) | 2007 / 2011 | 7 games |
MT Framework | A game engine by Capcom initially developed for Dead Rising and Lost Planet. (too short) | 2006 / 2018 | 39 games |
Multimedia Fusion | Created with MMF, a software authoring tool by Clickteam mostly targeting game development. (too short) | 2002 / 2013 | 18 games |
Nazghul Game Engine | Used to create Ultima V or earlier style RPGs. Relies [i]heavily[/i] on TinySCHEME scripting to construct content and define its interaction. | 2003 / 2006 | 3 games |
Nebula Device 3D | An open-source game engine by Radon Labs. (too short) | 2005 / 2008 | 2 games |
Nitrous | A game engine by Oxide Games. (too short) | 2014 / 2016 | 3 games |
NLKEngine | A 2D/3D game engine developed by Nerlaska Studio. (too short) | 2012 / 2015 | 4 games |
Nocturne | A game engine originally developed for Nocturne by Terminal Reality. (too short) | 1999 / 2000 | 4 games |
Odyssey | Uses the Odyssey game engine. (too short) | 2003 / 2016 | 7 games |
OEngine | A game engine by OSome Studio. (too short) | 2014 / 2015 | 6 games |
Offset Engine | A game engine by Offset Software. (too short) | 3 games | |
O.H.R.RPG.C.E. | James Paige, Brian Fisher, and team's retro RPG engine for creating games in the style of SNES/NES/GBA Final Fantasy series. | 1998 / 2008 | 2 games |
Onyx | A game engine developed by Ubisoft. (too short) | 4 games | |
OpenBOR Open Beats of Rage Engine | An 2D engine to replicate gameplay of the Beat'em Ups like Streets of Rage, Double Dragon, and Final Fight. | 2 games | |
Orion | (too short) | 2005 / 2006 | 3 games |
Orochi | Uses any generation of the Orochi game engine by Silicon Studio. (too short) | 2011 / 2012 | 1 game |
PAIN engine | Game engine by People Can Fly. (too short) | 2004 / 2010 | 8 games |
Panda3D | A free 3D game engine by Carnegie Mellon University and Disney. (too short) | 2007 / 2018 | 31 games |
Panopticum | A panoramic adventure game engine by Phantomery Interactive. (too short) | 2008 / 2010 | 2 games |
Panta Rhei | 8th generation game engine from Capcom. (too short) | 1 game | |
Panzer General | A nameless game engine originally created for Panzel General. (too short) | 1994 / 2015 | 13 games |
Photex | (too short) | 1995 / 1996 | 4 games |
PhyreEngine | A free cross-platform game engine by Sony. (too short) | 2008 / 2019 | 38 games |
Playground SDK | (too short) | 2007 / 2014 | 8 games |
PopCap Games Framework | Primarily 2D game engine from PopCap Games. (too short) | 1 game | |
Presentation Software | These are formats for storing presentations. Some creative individuals have designed actual games in these formats. | container group | |
Prism3D | A game engine by SCS Software. (too short) | 2001 / 2005 | 6 games |
Quake | Uses Quake's game engine. (too short) | 1996 / 2009 | 25 games |
Quantum3 | A game engine by High Voltage Software. (too short) | 2008 / 2009 | 3 games |
RAD Engine | A game engine by Ready At Dawn. (too short) | 2008 / 2015 | 2 games |
RAGE | Games using the Rockstar Advanced Game Engine. (too short) | 2006 / 2023 | 28 games |
Reality Lab | A 3D game engine by RenderMorphics. (too short) | 1995 / 1996 | 2 games |
Realspace game engine | (too short) | 2006 / 2014 | 2 games |
Real Virtuality | Runs on any version of RV game engine. (too short) | 2001 / 2017 | 15 games |
REDengine | A game engine by CD Projekt RED. (too short) | 2011 / 2021 | 12 games |
Refractor 2 | A game engine by Refraction Games and Digital Illusions. (too short) | 2002 / 2009 | 9 games |
RenderWare | A 3D graphics engine by Criterion Software. (too short) | 1995 / 2012 | 68 games |
Renegade | (too short) | 2007 / 2014 | 5 games |
Ren'Py | A Python based game engine for visual novels. (too short) | 2004 / 2023 | 1062 games |
Return of the Hylian Engine | Vincent Jouillat's game engine created for the R.O.T.H. fan game. Was subsequently used for other fan games. | 7 games | |
Riot | A game engine by Surreal Software. (too short) | 1999 / 2005 | 10 games |
Road Hog | A game engine by Flying Wild Hog. (too short) | 2011 / 2016 | 9 games |
Robin Game Engine | Millennium Interactive's game engine for The Adventures of Robin Hood and other games. Amiga, Atari ST, and DOS. | 1991 / 1992 | 5 games |
RPG Maker | Made with any version of RPG Maker. These either install RPG Maker run-time along them or require it to be pre-installed. | 1997 / 2023 | 44 games |
RPG Maker VX Ace | (too short) | 3 games | |
RPG Maker XP | (too short) | 2011 / 2014 | 4 games |
SAGA | (too short) | 1994 / 2013 | 13 games |
SAGE 2.0 | (too short) | 2008 / 2010 | 6 games |
SAGE | Uses the Strategy Action Game Engine. (too short) | 2003 / 2008 | 10 games |
Spinnaker Adventure Language | An adventure game engine by Spinnaker Software. It includes a framework for graphics and action sequences. | 1984 / 1986 | 25 games |
Sierra's Creative Interpreter | Uses any version of SCI, a game engine that is basically only a scripting language and a runtime environment. Used primarily for adventure games. | 1970 / 2015 | 124 games |
SCI0 - Sierra's Creative Interpreter Version 0 | Created with Sierra's Creative Interpreter Version 0, an adventure game engine. (too short) | 1988 / 1991 | 39 games |
SCI1 - Sierra's Creative Interpreter Version 1 | Created with Sierra's Creative Interpreter Version 1, an adventure game engine. (too short) | 1990 / 2015 | 16 games |
SCI11 - Sierra's Creative Interpreter Version 1.1 | Created with Sierra's Creative Interpreter Version 1.1, an adventure game engine. (too short) | 1992 / 2015 | 13 games |
SCI2 - Sierra's Creative Interpreter Version 2 | Created with Sierra's Creative Interpreter Version 2, an adventure game engine. (too short) | 1993 / 1995 | 10 games |
SCUMM | A scripting engine used by many LucasArts games. (too short) | 1987 / 2017 | 140 games |
Serge Engine | Perpetual Pyramid's game engine built on pygame. (too short) | 2011 / 2014 | 13 games |
Serious engine | (too short) | 2001 / 2010 | 10 games |
ShiVa 3D | ShiVa 3D is a cross-platform application development toolkit centered around the ShiVa3D Engine. (too short) | 5 games | |
SigEngine | (too short) | 2010 / 2012 | 4 games |
Silent Storm | A nameless game engine developed by Nival Interactive for their Silent Storm tactical strategy game, later re-used for other similar games. | 2003 / 2010 | 9 games |
Silk Engine | A cross-platform game engine by Spiders. (too short) | 2010 / 2016 | 10 games |
Sith | A game engine developed by LucasArts. (too short) | 1997 / 2000 | 4 games |
SlaveDriver | (too short) | 1996 / 1997 | 4 games |
Slayer | A game engine developed by The Collective. (too short) | 2002 / 2006 | 12 games |
SLUDGE | And adventure came oriented engine and associated development tools. (too short) | 2008 / 2015 | 9 games |
Snowblind | A game engine originally created for Baldur's Gate: Dark Alliance by Snowblind Studios. (too short) | 2001 / 2021 | 17 games |
Snowdrop | (too short) | 2016 / 2019 | 14 games |
Soft Solid 3-D | (too short) | 1983 / 1984 | 3 games |
Solarus Engine | A GPL 3 licensed engine by Christopho designed for making a Link to the Past clone. Used along with the Solarus Quest Editor to make other games. | 2008 / 2015 | 13 games |
Source 2 | The second generation of Source engine, first introduced with Dota 2 Reborn. (too short) | 3 games | |
Source | Uses Valve's Source engine that was developed with Half-Life 2. (too short) | 2004 / 2020 | 89 games |
Spark Engine | Created by Unknown Worlds for their game [i]Natrual Selection 2[/i]. (too short) | 2012 / 2014 | 4 games |
Spring | A free, open-source, cross-platform RTS game engine created by a community of enthusiasts. (too short) | 2005 / 2012 | 11 games |
Starbreeze | Any generation of the cross-platform game engine by Starbreeze Studios. (too short) | 2004 / 2012 | 10 games |
startrek game engine | A point-and-click adventure game engine by Interplay for Star Trek: 25th Anniversary (DOS). Used for 2 additional Trek games & ports to other OSes. | 1992 / 2015 | 11 games |
StepMania engine | (too short) | 2001 / 2005 | 6 games |
Stick 2D Engine | A game engine based on the Lightweight Java Game Library (too short) | 2012 / 2014 | 6 games |
Stingray | A 3D game engine by Autodesk, based on Bitsquid engine they acquired prior. (too short) | 2014 / 2015 | 2 games |
StormRaid Engine | A 3D grand strategy game engine by Aartformgame (too short) | 1 game | |
Stratagus | Uses the real-time strategy gaming engine Stratagus. (too short) | 2002 / 2014 | 15 games |
SunBurn | A C# and XNA game engine by Synapse Gaming. (too short) | 2011 / 2014 | 4 games |
Supaplex Engine | (too short) | 1998 / 2004 | 2 games |
Super Pitfall Engine | A game engine by Steve Bjork used famously for Super Pitfall & less so for Mine Rescue. (too short) | 1986 / 1988 | 3 games |
Text Adventure Development System | A shareware, later freeware, interactive fiction programming system by High Energy Software. Comes in TADS 1, 2, 3, & Multimedia TADS versions. | 1990 / 2010 | 35 games |
TheEngine | A 3D engine by SkyFallen. (too short) | 2005 / 2009 | 10 games |
Titan Engine | Uses the Titan game engine created by Stainless Steel Studios. (too short) | 2001 / 2006 | 6 games |
Titanium | A proprietary game engine by Radical Entertainment. (too short) | 2009 / 2012 | 6 games |
Titan Quest | A nameless game engine by Iron Lore Entertainment originally for the Titan Quest game. (too short) | 2006 / 2016 | 3 games |
Torque 2D | Made with Torque Game Builder. (too short) | 2007 / 2014 | 11 games |
Torque 3D | A game engine by GarageGames. Later open sourced. (too short) | 2000 / 2016 | 38 games |
Trash Engine | Uses the Trash game engine. (too short) | 2008 / 2011 | 2 games |
TuxCap Framework | A non-proprietary alternative to PopCap Framwork (too short) | 2007 / 2008 | 2 games |
Twine Engine | (too short) | 2012 / 2014 | 7 games |
Ultima VI engine | Origin's attempt to extract bits of U6, make tools & make multiple games based on the U6 engine to quickly create better games in less time, & cheaper | 1990 / 2014 | 8 games |
UBIart Framework | An art oriented game engine by Ubisoft. (too short) | 2011 / 2015 | 20 games |
Ultima VII | Uses the Ultima 7 game engine or the open source remake, Exult. (too short) | 1992 / 2021 | 38 games |
Ultima VIII engine | (too short) | 1994 / 1997 | 5 games |
Unigine | A 3D game engine by Unigine Corp. (too short) | 2008 / 2016 | 18 games |
Unity | Made with and powered by Unity toolkit and game engine, created by Unity Technologies. (too short) | 2005 / 2022 | 1515 games |
Unity 5.x | Uses the fifth generation of the Unity game engine. (too short) | 2015 / 2017 | 5 games |
Unreal Engine | Uses any generation of the Unreal Engine. (too short) | 1998 / 2019 | 110 games |
Unreal Engine 1 | Uses first generation of the Unreal Engine, developed by Epic Games. (too short) | 1998 / 2003 | 48 games |
Unreal Engine 2 | Second generation Unreal Engine by Epic Games. (too short) | 2002 / 2016 | 103 games |
Unreal Engine 2X | (too short) | 0 game | |
Unreal Engine 3 | Uses third generation Unreal Engine (by Epic Games). (too short) | 2006 / 2019 | 333 games |
Unreal Engine 4 | Uses fourth generation Unreal Engine, created by Epic Games. (too short) | 2012 / 2023 | 143 games |
Unreal Engine 5 | (too short) | 2023 / 2024 | 12 games |
V-play Engine | A 2D rapid development game engine for iOS, Android, Blackberry, MeeGo, Symbian, and Linux (too short) | 3 games | |
Vampire engine | A game engine created by Raven Software for MageSlayer. (too short) | 2 games | |
Verge | Created using the Verge game creation system. (too short) | 2 games | |
Vicious Engine | A game engine (middleware) by [company=Vicious Cycle Software]Vicious Cycle Software[/company]. (too short) | 2005 / 2009 | 11 games |
3DVIA Virtools | Was created with 3DVIA Virtools development platform and runs under its game engine. (too short) | 1 game | |
Virtual Theatre | A cross-platform adventure game engine by Revolution Software designed to run on Windows, DOS, Atari ST, Amiga, Macintosh and Playstation. | 1992 / 2015 | 31 games |
Visionaire | Adventure game maker and associated game engine. (too short) | 2008 / 2017 | 24 games |
Vision Engine | A game engine by Trinigy, acquired by Havok in 2011. (too short) | 2006 / 2014 | 17 games |
Vital Engine | A game engine developed by Deep Shadows. (too short) | 2005 / 2009 | 4 games |
Void Engine | A modified version of id Tech 5 by Arkane Studios. (too short) | 3 games | |
Voxel Space | Uses any generation of the Voxel Space engine, created by NovaLogic. (too short) | 1992 / 2000 | 10 games |
VRAGE | A mixed polygon/voxel engine by Keen Software House. (too short) | 2012 / 2019 | 6 games |
Westwood 3D | Uses the Westwood 3D game engine. (too short) | 2001 / 2002 | 3 games |
Wasteland Engine | Interplay's engine created for Wasteland. Was used in other projects as well. (too short) | 1988 / 1992 | 4 games |
WeiNGINE | A 3D to 2D pre-rendered RPG game engine by Planewalker Games. (too short) | 1 game | |
Wintermute | A free open source (MIT license) game engine and development kit primarily for adventure games. (too short) | 2005 / 2014 | 11 games |
Wolfenstein 3D | Uses the age old Wolf3D engine created originally for Wolfenstein 3D. (too short) | 1991 / 2015 | 33 games |
XnGine | Uses the XnGine game engine by Bethesda. (too short) | 1995 / 1999 | 7 games |
Xox Game Engine | A game engine used for some NeXTstep games. (too short) | 1993 / 1994 | 9 games |
X-Ray Engine | (too short) | 2007 / 2009 | 4 games |
X-Wing Engine | Uses any version of the unnamed engine originally used for X-Wing, updated for subsequent games and backported for re-releases of the older games. | 1993 / 2015 | 10 games |
Yaga Engine | By Humongous Inc (not Humongous Entertainment). It was used in several games beginning in 2002. (too short) | 2002 / 2014 | 6 games |
Yasmina's Quest engine | An engine for games mixing graphical point-n-click and text adventure gameplay, coded in PHP & DHTML (JavaScript, CSS and HTML). | 5 games | |
Yeti Engine | A modified Unreal Engine 2.5 by Ubisoft Tiwak and Paris. (too short) | 2006 / 2014 | 15 games |
ZDoom | A heavily modified id Tech 1 engine that adds large number of new functionality that some games may depend on (thus be incompatible with other id Tech 1 based engines). | 2008 / 2017 | 4 games |
Zedek Engine | Krell Software published Sword of Zedek then reused the code for other games. (too short) | 1981 / 1983 | 8 games |
Zero | A game engine by Pandemic Studios. (too short) | 1999 / 2005 | 11 games |
ZIL engine | A text game engine. Z-machine games where written in ZIL and compiled with Zilch into Z-code files. Z-machines for any platform all ran the same Z-code. | 1983 / 2007 | 63 games |