Game engines
Software theme
This is a parent group for game engines.
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games.
Child groups
3DVIA Virtools | Was created with 3DVIA Virtools development platform and runs under its game engine. | 1 game | ||
4A Engine | A game engine by 4A Games. | 2010 / 2019 | 14 games | |
Acknex | Made with Gamestudio & using the Acknex engine. | 1 game | ||
Adaptive Game Engine | A game engine by AGEOD. | 2006 / 2007 | 2 games | |
Adventure Builder System | A toolkit to create ZX Spectrum text or text and graphical adventure games by Tartan Software. Licensed for anyone to buy and use in 1986. | 1984 / 1991 | 14 games | |
Adventure engine | Uses Warren Robinett's unintentional invention of GUI. Originally used for [game=#80504]Adventure[/game], it proved useful to TLC for additional titles | 1978 / 2009 | 21 games (12 characters) | |
Adventure Game Interpreter | "AGI (Adventure Game Interpreter) was the development tool used by Sierra Online to create their early adventure games." [Source: Wikipedia] | 1984 / 2015 | 93 games | |
Adventure Game Studio | Made using AGS, a game engine and development tool for creating point and click adventure games. | 1986 / 2024 | 63 games | |
AGOS | 1989 / 2021 | 26 games | ||
Alamo | A game engine created by Petroglyph Games. | 2006 / 2008 | 5 games | |
Aleph One | An open source engine for the Marathon trilogy. | 1996 / 2012 | 16 games | |
AliceSoft System | cross platform OS/VM hybrids by AliceSoft. Began as PC-98, x68k, FM-Towns, etc. Eventually focused on Windows, still has porting ability (Linux, Mac) | 2 games | ||
Alterforce Engine | A game engine for gem-swap games by Smartpix Games | 3 games | ||
Amazon Lumberyard | A game engine by Amazon tied to Amazon Web Services and Twitch. Development fork from CryEngine 3. | 2 games | ||
Amityville | A game engine by Planet Moon Studios. | 2000 / 2003 | 5 games | |
AndEngine | A free, open-source 2D OpenGL game engine for Android. | 1 game | ||
Annchienta Engine | A versatile 2D game engine by Jasper Van der Jeugt. Written in C++. Game can be written in C++ or other languages such as Python. | 2006 / 2012 | 3 games | |
Anvil | A game engine created by Ubisoft Montreal. | 2007 / 2023 | 20 games | |
AnvilNext | A game engine created by Ubisoft Montreal. | 2012 / 2015 | 17 games | |
Arcane 3D Engine | Uses the Arcane 3D Engine created by Wolfpack Studios. | 2 games | ||
Argon | 2011 / 2013 | 3 games | ||
Arianne | Arianne is a online multiplayer engine to allow the easy creation of online games. | 6 games | ||
Asura | Uses any version/generation of the Asura game engine, created by Rebellion. | 2005 / 2013 | 19 games | |
AtmosFear | A game engine by Action Forms. | 1998 / 2005 | 4 games | |
Atomic Game Engine | a 2D/3D game engine with nice features like streaming to texture. | 0 game | ||
Aurora | Uses the Aurora game engine, created by BioWare. | 2002 / 2019 | 24 games | |
Avalanche Engine | 2006 / 2015 | 9 games | ||
Bagatur Chess Engine | 1 game | |||
BANG! Engine | A game engine created by Ensemble Studios. | 2002 / 2008 | 9 games | |
BattleZone | An unnamed game engine originally used for the 1998 BattleZone FPS/RTS. | 1998 / 2000 | 3 games | |
Better Than Zork adventure engine | Written by William Mataga and Steve Hales | 1984 / 1986 | 20 games | |
biEngine | A proprietary game engine developed by Biart Studio. | 2010 / 2012 | 13 games | |
Big Huge Engine | A game engine by Big Huge Games. | 2003 / 2012 | 7 games | |
BigWorld | An MMO game engine by BigWorld. | 2010 / 2016 | 12 games | |
Bitsquid | A game engine created by Bitsquid AB, founded by Fatshark and former Grin developers. | 2011 / 2015 | 17 games | |
Blender Game Engine | Shares the same code base as the Blender 3D modeling tool. But unlike blender, it renders in real time with sounds and interactivity. | 2008 / 2014 | 16 games | |
BlitzTech | 2009 / 2013 | 3 games | ||
Bluepoint Engine | A game engine by Bluepoint Games. | 2006 / 2014 | 8 games | |
Buddha Engine | A game engine by Double Fine. | 2009 / 2015 | 24 games | |
Build | A game engine by Ken Silverman, perhaps best known for its use in Duke Nukem 3D. | 1995 / 2019 | 41 games | |
BYOND | Made with Byond, a free 2D multiplayer game maker. | 1 game | ||
Chrome Engine | A 3D game engine by Techland which supports scripting by Java. | 2003 / 2015 | 28 games | |
Cinématique Evolution 2 Engine | Delphine Software's update to the Cinématique Engine (CINE) used for a single adventure game (on three platforms) | 3 games | ||
Clausewitz | 2007 / 2016 | 35 games | ||
Clickteam Fusion | Successor to Clickteam's earlier Multimedia Fusion. | 1992 / 2008 | 0 game | |
CloakNT | A game engine by Cauldron. | 2003 / 2009 | 11 games | |
Cocos2d | A cross platform game framework originally for iOS. | 2015 / 2016 | 3 games | |
Construct 2 | A WYSIWYG closed source game maker by Scirra for creating HTML5 games. | 2013 / 2021 | 34 games | |
Coretech | Uses any generation of the Coretech game engine, created by NeocoreGames. | 2009 / 2015 | 7 games | |
Cossacks | An unnamed game engine originally used for Cossacks series. | 2001 / 2016 | 6 games | |
Crap Adventure Construction Kit | 1 game | |||
CryENGINE | Utilizes first generation of Crytek's CryENGINE. | 2004 / 2017 | 26 games | |
CryENGINE 2 | 2003 / 2009 | 7 games | ||
CryENGINE 3 | 2011 / 2016 | 18 games | ||
CryENGINE V | 1 game | |||
Cryptic Engine | Uses any generation of the game engine by Cryptic Studios. | 2004 / 2013 | 5 games | |
Crystal Caves | A nameless game engine created for Crystal Caves, later re-used for Secret Agent. | 1991 / 2015 | 4 games | |
Crystal Engine | An engine developed by Crystal Dynamics. | 2006 / 2019 | 26 games | |
Crystal Tools | A game engine by Square Enix. | 2009 / 2016 | 7 games | |
Cube2engine | A zlib licensed engine with graphics based on an octree-to-triangle rendering engine. Cubes, sub-cubes, sub-sub-cubes, ad infinitum. | 2004 / 2014 | 16 games | |
Custom | Uses any engine that was made specifically for a single game. | 1986 / 2022 | 334 games | |
Dagon Engine | An adventure game engine by Senscape. The sourcecode for engine and SDK are available under CDDL license. | 2012 / 2014 | 2 games | |
Dagor | A game engine by Gaijin Entertainment. | 2007 / 2016 | 13 games | |
Dark Engine | A game engine by Looking Glass Studios originally for Thief: The Dark Project. | 1998 / 2014 | 7 games | |
DarkPlaces | A heavily modified Quake [1] game engine. | 2003 / 2013 | 17 games | |
Darkstar | 1998 / 1999 | 2 games | ||
Dead Engine | 2008 / 2010 | 6 games | ||
Delta Engine | An open source cross-platform game engine by Delta Engine GmbH. | 1 game | ||
Descent | A nameless game engine by Parallax Software originally built for the game Descent. | 1995 / 2010 | 8 games | |
Devolved Engine | An RPG engine where games are written completely in strict XML. | 1 game | ||
Diesel | A game engine developed by GRIN. | 2001 / 2016 | 17 games | |
Disrupt | A game engine by Ubisoft Montreal. | 5 games | ||
Divinity Engine | A game engine by Larian, originally created for a game that preceded Divinity series. | 1999 / 2023 | 4 games | |
Divinity Engine 2 | A game engine by Larian Studios originally for Divinity: Dragon Commander and later iterations used for the Original Sin series. | 2013 / 2017 | 10 games | |
DoomRPG | Uses DoomRPG's game engine. | 2005 / 2010 | 6 games | |
DreamWorld | 2001 / 2012 | 5 games | ||
DS2 | A modified Quake 3 game engine by Digital Spray Studios. | 2006 / 2007 | 2 games | |
Dumb Game Engine | Capable of running Doom & Quake games & originals with dynamic levels, higher resolutions, and new features on 486/33z. Also for original games of other types. | 1 game | ||
Dunia | A game engine created by Ubisoft Montreal. | 2008 / 2012 | 10 games | |
Dynamix Game Development System | A game engine and system of development tools by Dynamix used for several of their games. | 1990 / 1992 | 10 games | |
Eamon Engine | A text based (graphics allowed) construction system by Donald Brown that was used to create hundreds of games. | 1980 / 2010 | 298 games | |
EDGE | A modernized DOOM engine that still remains compatible with the originals. | 1 game | ||
Eduke32 Engine | A game engine that plays Duke Nukem and other games. | 2006 / 2013 | 11 games | |
Ego Game Technology Engine | 2005 / 2009 | 15 games | ||
Electron Engine | Uses the Electron game engine, created by Obsidian Entertainment and based on BioWare's Aurora engine. | 2006 / 2008 | 4 games | |
Enforce | A game engine originally by Black Element Software. | 2004 / 2012 | 4 games | |
Enigma | A game engine developed by Nival. | 2003 / 2008 | 9 games | |
EoB Engine | A nameless game engine created for Eye of the Beholder series & updated for each game. Later updated for use with the Kyrandia series. | 1991 / 2015 | 26 games | |
Escavatrix Engine | Uses the Escavatrix engine | 1 game | ||
Essence Engine | Game engine by Relic Entertainment created for the Company of Heroes game. | 2006 / 2023 | 14 games | |
Eternal Lands Engine | A proprietary game engine developed for the Eternal Lands MMORPG. As the sourcecode is GPL, other MMORPGs are free to use it. | 2003 / 2013 | 8 games | |
Europa Universalis Engine | Engine used for the 1st & 2ndgames in the series & possibly others & possibly games outside of the series. | 2001 / 2014 | 4 games | |
Evolution | A game engine by Digital Extremes, originally named Sector Engine as per the first game to use it: darkSector. | 2008 / 2013 | 6 games | |
ExEn | By In-Fusio. Aims to be less limited than J2ME. Built-in scaling, parallaxing, raycasting, & rotation. Available under "premium" or "free" licenses. | 2003 / 2004 | 2 games | |
Explore Engine | Joseph Peterson & De Crandell's BASIC engine for the TRS-80 computer. A generic way to create adventure games inspired by Colossal Cave Adventure. | 5 games | ||
Fallout 1 engine | Uses Fallout 1's game engine. | 1997 / 2016 | 12 games | |
Fighter Maker | Created with Enterbrain's 2D Fighter Maker. | 2001 / 2014 | 4 games | |
Filmation Game Engine | Isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s | 1984 / 1986 | 18 games | |
flatzebra | A GPL generic game engine for 2D double-buffering animation using SDL by Pierre Sarrazin | 2000 / 2008 | 12 games | |
FLEDGE | A game engine by Deck13. | 2014 / 2017 | 4 games | |
Flexible Isometric Free Engine | 4 games | |||
ForgeLight | A proprietary game engine by Sony Online Entertainment for MMOs. | 2012 / 2015 | 4 games | |
Fox Engine | A cross-platform game engine by Kojima Productions. | 2013 / 2014 | 11 games | |
Freescape | Developed in-house by Incentive Software in 1986, Freescape is considered to be the first proprietary 3D engine ever to be used in computer games. | 1987 / 2011 | 38 games | |
Freespace Engine | A game engine with loosely interpreted outer space physics used for the Freespace series of games. | 1998 / 2015 | 16 games | |
Friend-Zone Engine | The Friend-Zone engine is a friendship/relationship engine by Quickfire Games | 1 game | ||
Frostbite | 2008 / 2024 | 41 games | ||
Gamebryo | Uses any generation of Gamebryo engine. | 1999 / 2014 | 81 games | |
GameMaker | Made with and powered by any version of GameMaker from YoYo Games. | 1998 / 2022 | 147 games | |
GameOS | A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999. | 2000 / 2002 | 6 games | |
Garry Kitchen's Gamemaker | Games made with Garry Kitchen's Gamemaker IDE. | 1985 / 1986 | 2 games | |
GC Engine | Developed for use at GameCoder Studios with planned licensing later. | 1990 / 2013 | 16 games | |
Generic Adventure Game System/Adventure Game Toolkit | Generic Adventure Game System is an interactive fiction engine by Mark J. Welch's. Later extended and renamed Adventure Game Toolkit by David R. Malmberg's | 1989 / 1991 | 3 games | |
Generic | Uses any game engine that was made to be easily adaptable to other games. | 2012 / 2014 | 10 games | |
Genesis3D | An opensource engine by Eclipse Entertainment. Used for an eclectic set of infamous games. | 1998 / 2003 | 7 games | |
Genie Engine | A game engine developed by Ensemble Studios | 1997 / 2015 | 11 games | |
Geo-Mod game engine | Uses any version of the Geo-Mod game engine. | 2001 / 2011 | 14 games | |
Ginkgo Engine | A 2D Engine by Broken Rules | 2009 / 2014 | 6 games | |
Glacier 2 | A game engine by IO Interactive. | 3 games | ||
Glacier | A game engine by IO Interactive. | 2000 / 2006 | 12 games | |
Glest | A game engine designed for strategy games. Originally created for Glest, used in various forms for other games. | 2004 / 2010 | 7 games | |
GLYPH | A game engine by Petroglyph. | 2010 / 2013 | 3 games | |
Godfather | 2006 / 2008 | 11 games | ||
Godot Engine | A free, cross-platform and open source game engine distributed under MIT license. | 2014 / 2024 | 42 games | |
Gold Box Engine | 1987-1994. Know as GBE since a shiny gold cardboard box was used for many of the games. It was eventually released to the public as [game=Unlimited Adventures]Unlimited Adventures[/game] | 1988 / 2015 | 58 games | |
GoldSrc | A heavily modified Quake 1 game engine by Valve. | 1998 / 2013 | 20 games | |
Grim Engine | A game engine developed by LucasArts, incorporating the older Sith engine. | 1998 / 2014 | 7 games | |
Groovie | 1993 / 2014 | 9 games | ||
Guadalcanal engine | An unnamed engine used in multiple games | 1982 / 1983 | 3 games | |
GZDoom | Extremely heavily modified id Tech 1 engine based on ZDoom. | 2018 / 2019 | 3 games | |
Haaf's Game Engine | By Relish Games. For quickly making hardware accelerated 2D games without having to know a lot about technology. | 2009 / 2011 | 3 games | |
Halo engine | 2001 / 2011 | 8 games | ||
Heavy Duty | A game engine by Primal Software. | 2006 / 2010 | 2 games | |
HeroEngine | A game engine by Simutronics. | 2009 / 2015 | 7 games | |
HPL | Uses any version of the HPL game engine by Frictional Games. | 2007 / 2015 | 18 games | |
HPL1 | Game engine created by Frictional Games | 2007 / 2010 | 10 games | |
HPL2 | Second generation of the HPL game engine created by Frictional Games. | 2010 / 2015 | 7 games | |
HPL3 | Third generation of the HPL game engine created by Frictional Games. | 4 games | ||
I Wanna Be The Engine | Uses any version of IWBTE. | 1 game | ||
id Tech 1 | Uses the original Doom's engine or some modification of it. | 1993 / 2013 | 28 games | |
id Tech 2 | Uses the id Tech 2 game engine developed by id Software. | 1997 / 2014 | 47 games | |
id Tech 3 | Uses the id Tech 3 game engine developed by id Software. | 1999 / 2016 | 86 games | |
id Tech 4 | Uses id Tech 4 game engine, developed by id Software. | 2004 / 2015 | 31 games | |
id Tech 5 | Uses the fifth generation of id Software's game engine. | 2011 / 2017 | 14 games | |
id Tech 6 | Uses the sixth generation of id Software's game engine. | 2016 / 2019 | 4 games | |
Id Tech 7 | Uses the seventh generation of id Software's game engine. | 2020 / 2020 | 4 games | |
Infernal Engine | A game engine developed by Terminal Reality. | 2008 / 2013 | 6 games | |
Infinity Engine | IE is a game engine used to allow multiple characters to interact with pre-rendered isometric 2D environments in pausable real-time. | 1998 / 2017 | 24 games | |
Infinity Ward engine | A heavily modified version of id tech 4 engine by Infinity Ward. | 2005 / 2023 | 21 games | |
Insomniac Engine | 1 game | |||
Interactive Fiction Engine | A proprietary game engine of interactive fictions, created by Simutronics. | 1987 / 2003 | 2 games | |
IRE | A game engine similar to the one used for Ultima 6. Uses Allegro. | 2003 / 2004 | 4 games | |
IRISZOOM | A game engine by Eugen Systems. | 2010 / 2015 | 16 games | |
Jade | A game engine developed by Ubisoft, originally in their Montpellier studio, for Beyond Good & Evil and named after the protagonist of that game. | 2003 / 2007 | 35 games | |
Jedi engine | A game engine by LucasArts. | 1995 / 2024 | 4 games | |
Jet Engine | 1 game | |||
JGame Engine | A Java based, widely cross-platform (Linux, Windows, Mac, Java, Mobile, Android, Flash, Webstart), 2D game engine with optional OpenGL. | 17 games | ||
jMonkeyEngine | A free Java 3D game engine. | 2009 / 2016 | 14 games | |
K2 Engine | A game engine by S2 Games, originally for Savage 2. | 2008 / 2015 | 9 games | |
KEX Engine | C++11 based game engine created by Nightdive Studios. | 1997 / 2022 | 8 games | |
Kinetica | Game engine developed by SCEA. | 2001 / 2010 | 18 games | |
KiriKiri | Uses any version of KiriKiri, a free game engine and framework for visual novels. | 2006 / 2012 | 6 games | |
KRASS | A game engine by Massive Development. | 2001 / 2005 | 4 games | |
Kung Fu Game State Machine Engine | A game engine created by Color Dreams Inc and used in several of their games. | 1990 / 1991 | 3 games | |
Lachhh engine | 1 game | |||
Lassie Adventure Studio | 1 game | |||
LC-Script Engine | Uses any version of the LCSE game engine by Nexton. | 2003 / 2011 | 4 games | |
LionEngine | A platformer game engine by Byron 3D Games Studio available to the public. | 2 games | ||
Lithtech | A game engine originally created by Monolith Productions. | 1998 / 2015 | 55 games | |
Lithtech Jupiter | 2002 / 2009 | 8 games | ||
Lithtech JupiterEX | 2005 / 2009 | 14 games | ||
Lithtech Talon | 2001 / 2004 | 5 games | ||
Living Battlefield | 1997 / 1998 | 2 games | ||
Lords of Midnight 3 Engine | A nameless game engine created for Lords of Midnight: The Citadel. | 1995 / 1996 | 2 games | |
LÖVE framework | An open-source game framework and engine. | 2012 / 2020 | 60 games | |
LPMud driver | MUDs running on LPMud driver or any of its derivatives. LPMud is a powerful engine with very little hard-coded functionality besides the LPC (a C-like scripting language) interpreter, unlike many other MUD drivers which rely on hardcoded info. | 1989 / 2001 | 5 games | |
LyN Engine | 2009 / 2010 | 3 games | ||
M.A.D.E. | A multimedia adventure game engine for DOS, created by Activision. | 1989 / 1993 | 5 games | |
M.A.D.S. | 1992 / 2014 | 7 games | ||
MacVenture | A menu-based point-and-click interface and game engine originally developed for Mac by ICOM Simulations. | 1985 / 1990 | 24 games | |
Magic Carpet | A nameless engine created for the Magic Carpet game series. | 1994 / 2012 | 8 games | |
Marmalade | 2009 / 2016 | 14 games | ||
MassTech engine | 2004 / 2008 | 3 games | ||
MAX-FX | A game engine by Remedy Entertainment for Max Payne games that was also used for the 3DMark graphics benchmark application. | 2001 / 2003 | 5 games | |
MechWarrior 2 engine | Uses MechWarrior 2's game engine. | 1995 / 1998 | 12 games | |
Mercury Engine | Uses any version of the Mercury Engine game engine by MercurySteam. | 3 games | ||
Moai | Created using the Moai development framework, a mostly Lua driven cross-platform game development kit created by Zipline Games. | 2011 / 2014 | 9 games | |
Moho | 2007 / 2011 | 7 games | ||
MT Framework | A game engine by Capcom initially developed for Dead Rising and Lost Planet. | 2006 / 2024 | 58 games | |
Multimedia Fusion | Created with MMF, a software authoring tool by Clickteam mostly targeting game development. | 2002 / 2014 | 19 games | |
Nazghul Game Engine | Used to create Ultima V or earlier style RPGs. Relies [i]heavily[/i] on TinySCHEME scripting to construct content and define its interaction. | 2003 / 2006 | 3 games | |
Nebula Device 3D | An open-source game engine by Radon Labs. | 2005 / 2008 | 2 games | |
Nitrous | A game engine by Oxide Games. | 2014 / 2016 | 3 games | |
NLKEngine | A 2D/3D game engine developed by Nerlaska Studio. | 2012 / 2015 | 4 games | |
Nocturne | A game engine originally developed for Nocturne by Terminal Reality. | 1999 / 2000 | 4 games | |
Northlight Engine | 1 game | |||
O.H.R.RPG.C.E. | James Paige, Brian Fisher, and team's retro RPG engine for creating games in the style of SNES/NES/GBA Final Fantasy series. | 1998 / 2008 | 2 games | |
Odyssey | Uses the Odyssey game engine. | 2003 / 2016 | 7 games | |
OEngine | A game engine by OSome Studio. | 2014 / 2015 | 6 games | |
Offset Engine | A game engine by Offset Software. | 3 games | ||
Onyx | A game engine developed by Ubisoft. | 4 games | ||
OpenBOR Open Beats of Rage Engine | An 2D engine to replicate gameplay of the Beat'em Ups like Streets of Rage, Double Dragon, and Final Fight. | 2 games | ||
Orion | 2005 / 2006 | 3 games | ||
Orochi | Uses any generation of the Orochi game engine by Silicon Studio. | 2011 / 2012 | 1 game | |
PAIN engine | Game engine by People Can Fly. | 2004 / 2010 | 8 games | |
Panda3D | A free 3D game engine by Carnegie Mellon University and Disney. | 2007 / 2018 | 31 games | |
Panopticum | A panoramic adventure game engine by Phantomery Interactive. | 2008 / 2010 | 2 games | |
Panta Rhei | 8th generation game engine from Capcom. | 1 game | ||
Panzer General | A nameless game engine originally created for Panzel General. | 1994 / 2015 | 13 games | |
Photex | 1995 / 1996 | 4 games | ||
PhyreEngine | A free cross-platform game engine by Sony. | 2008 / 2019 | 38 games | |
Playground SDK | 2007 / 2014 | 8 games | ||
PopCap Games Framework | Primarily 2D game engine from PopCap Games. | 1 game | ||
Presentation Software | These are formats for storing presentations. Some creative individuals have designed actual games in these formats. | |||
Prism3D | A game engine by SCS Software. | 2001 / 2005 | 6 games | |
Quake | Uses Quake's game engine. | 1996 / 2009 | 25 games | |
Quantum3 | A game engine by High Voltage Software. | 2008 / 2009 | 3 games | |
RAD Engine | A game engine by Ready At Dawn. | 2008 / 2015 | 2 games | |
RAGE | Games using the Rockstar Advanced Game Engine. | 2006 / 2023 | 28 games | |
RE Engine | Also known as Reach for the Moon Engine, is a video game engine created by Capcom. | 2017 / 2024 | 54 games | |
Real Virtuality | Runs on any version of RV game engine. | 2001 / 2017 | 15 games | |
Reality Lab | A 3D game engine by RenderMorphics. | 1995 / 1996 | 2 games | |
Realspace game engine | 2006 / 2014 | 2 games | ||
REDengine | A game engine by CD Projekt RED. | 2011 / 2022 | 12 games | |
Refractor 2 | A game engine by Refraction Games and Digital Illusions. | 2002 / 2009 | 9 games | |
Ren'Py | A Python based game engine for visual novels. | 2004 / 2023 | 1064 games | |
RenderWare | A 3D graphics engine by Criterion Software. | 1995 / 2012 | 79 games | |
Renegade | 2007 / 2014 | 5 games | ||
Return of the Hylian Engine | Vincent Jouillat's game engine created for the R.O.T.H. fan game. Was subsequently used for other fan games. | 7 games | ||
Riot | A game engine by Surreal Software. | 1999 / 2005 | 10 games | |
Road Hog | A game engine by Flying Wild Hog. | 2011 / 2016 | 9 games | |
Robin Game Engine | Millennium Interactive's game engine for The Adventures of Robin Hood and other games. Amiga, Atari ST, and DOS. | 1991 / 1992 | 5 games | |
RPG Maker | Made with any version of RPG Maker. These either install RPG Maker run-time along them or require it to be pre-installed. | 1997 / 2023 | 45 games | |
RPG Maker VX Ace | 3 games | |||
RPG Maker XP | 2011 / 2014 | 4 games | ||
SAGA | 1994 / 2013 | 14 games | ||
SAGE | Uses the Strategy Action Game Engine. | 2003 / 2008 | 10 games | |
SAGE 2.0 | 2008 / 2010 | 6 games | ||
SCI0 - Sierra's Creative Interpreter Version 0 | Created with Sierra's Creative Interpreter Version 0, an adventure game engine. | 1988 / 1991 | 39 games | |
SCI1 - Sierra's Creative Interpreter Version 1 | Created with Sierra's Creative Interpreter Version 1, an adventure game engine. | 1990 / 2015 | 16 games | |
SCI11 - Sierra's Creative Interpreter Version 1.1 | Created with Sierra's Creative Interpreter Version 1.1, an adventure game engine. | 1992 / 2015 | 13 games | |
SCI2 - Sierra's Creative Interpreter Version 2 | Created with Sierra's Creative Interpreter Version 2, an adventure game engine. | 1993 / 1995 | 10 games | |
SCUMM | A scripting engine used by many LucasArts games. | 1987 / 2017 | 140 games | |
Serge Engine | Perpetual Pyramid's game engine built on pygame. | 2011 / 2014 | 13 games | |
Serious engine | 2001 / 2010 | 10 games | ||
ShiVa 3D | ShiVa 3D is a cross-platform application development toolkit centered around the ShiVa3D Engine. | 5 games | ||
Sierra's Creative Interpreter | Uses any version of SCI, a game engine that is basically only a scripting language and a runtime environment. Used primarily for adventure games. | 1970 / 2015 | 125 games | |
SigEngine | 2010 / 2012 | 4 games | ||
Silent Storm | A nameless game engine developed by Nival Interactive for their Silent Storm tactical strategy game, later re-used for other similar games. | 2003 / 2010 | 9 games | |
Silk Engine | A cross-platform game engine by Spiders. | 2010 / 2016 | 10 games | |
Sith | A game engine developed by LucasArts. | 1997 / 2000 | 4 games | |
SlaveDriver | 1996 / 1997 | 4 games | ||
Slayer | A game engine developed by The Collective. | 2002 / 2006 | 12 games | |
SLUDGE | And adventure came oriented engine and associated development tools. | 2008 / 2015 | 9 games | |
Snowblind | A game engine originally created for Baldur's Gate: Dark Alliance by Snowblind Studios. | 2001 / 2021 | 17 games | |
Snowdrop | 2016 / 2019 | 15 games | ||
Soft Solid 3-D | 1983 / 1984 | 3 games | ||
Solarus Engine | A GPL 3 licensed engine by Christopho designed for making a Link to the Past clone. Used along with the Solarus Quest Editor to make other games. | 2008 / 2015 | 13 games | |
Source | Uses Valve's Source engine that was developed with Half-Life 2. | 2004 / 2022 | 91 games | |
Source 2 | The second generation of Source engine, first introduced with Dota 2 Reborn. | 3 games | ||
Spark Engine | Created by Unknown Worlds for their game [i]Natrual Selection 2[/i]. | 2012 / 2014 | 4 games | |
Spinnaker Adventure Language | An adventure game engine by Spinnaker Software. It includes a framework for graphics and action sequences. | 1984 / 1986 | 25 games | |
Spring | A free, open-source, cross-platform RTS game engine created by a community of enthusiasts. | 2005 / 2012 | 11 games | |
Starbreeze | Any generation of the cross-platform game engine by Starbreeze Studios. | 2004 / 2012 | 10 games | |
startrek game engine | A point-and-click adventure game engine by Interplay for Star Trek: 25th Anniversary (DOS). Used for 2 additional Trek games & ports to other OSes. | 1992 / 2015 | 11 games | |
StepMania engine | 2001 / 2005 | 6 games | ||
Stick 2D Engine | A game engine based on the Lightweight Java Game Library | 2012 / 2014 | 6 games | |
Stingray | A 3D game engine by Autodesk, based on Bitsquid engine they acquired prior. | 2014 / 2015 | 2 games | |
StormRaid Engine | A 3D grand strategy game engine by Aartformgame | 1 game | ||
Stratagus | Uses the real-time strategy gaming engine Stratagus. | 2002 / 2014 | 15 games | |
SunBurn | A C# and XNA game engine by Synapse Gaming. | 2011 / 2014 | 4 games | |
Supaplex Engine | 1998 / 2004 | 2 games | ||
Super Pitfall Engine | A game engine by Steve Bjork used famously for Super Pitfall & less so for Mine Rescue. | 1986 / 1988 | 3 games | |
System3.5 | Uses the OS/VM hybrid game engine System3.5 (3.5 – 3.9) from Alice Soft. Platform support primarily for Windows 95 but backwards compatible with Windows 3.1 as well. | 1991 / 2002 | 3 games | |
System3 | Uses the OS/VM hybrid game engine System3 from Alice Soft. Platform support for PC-88, PC-98, MSX, x68k, FM-Towns, and MS-DOS (and Win3.1 via DOS backward compatibility). | 1989 / 1997 | 19 games | |
System4 | Uses the System 4 virtual machine game engine from Alice Soft. Created from scratch and supports only Windows 98 and later related platforms. | 2002 / 2011 | 4 games | |
Text Adventure Development System | A shareware, later freeware, interactive fiction programming system by High Energy Software. Comes in TADS 1, 2, 3, & Multimedia TADS versions. | 1990 / 2010 | 35 games | |
The Bard's Tale engine | A game engine by Michael Cranford created for "The Bard's Tale" that Interplay updated & reused for 3 additional games, 1 besides a Bard's Tale sequel. | 1985 / 1998 | 30 games | |
The Games Factory | Created with TGF, a graphical game authoring tool by Clickteam. | 1 game | ||
The Wonderful World of Eamon | Uses the Eamon text plus graphics game engine to play the 240+ games created for it. | 1983 / 2010 | 5 games | |
TheEngine | A 3D engine by SkyFallen. | 2005 / 2009 | 10 games | |
Titan Engine | Uses the Titan game engine created by Stainless Steel Studios. | 2001 / 2006 | 6 games | |
Titan Quest | A nameless game engine by Iron Lore Entertainment originally for the Titan Quest game. | 2006 / 2016 | 3 games | |
Titanium | A proprietary game engine by Radical Entertainment. | 2009 / 2012 | 6 games | |
Torque 2D | Made with Torque Game Builder. | 2007 / 2014 | 11 games | |
Torque 3D | A game engine by GarageGames. Later open sourced. | 2000 / 2016 | 38 games | |
Trash Engine | Uses the Trash game engine. | 2008 / 2011 | 2 games | |
TuxCap Framework | A non-proprietary alternative to PopCap Framwork | 2007 / 2008 | 2 games | |
Twine Engine | 2012 / 2014 | 7 games | ||
UBIart Framework | An art oriented game engine by Ubisoft. | 2011 / 2015 | 20 games | |
Ultima VI engine | Origin's attempt to extract bits of U6, make tools & make multiple games based on the U6 engine to quickly create better games in less time, & cheaper | 1990 / 2014 | 8 games | |
Ultima VII | Uses the Ultima 7 game engine or the open source remake, Exult. | 1992 / 2021 | 38 games | |
Ultima VIII engine | 1994 / 1997 | 5 games | ||
Unigine | A 3D game engine by Unigine Corp. | 2008 / 2016 | 18 games | |
Unity 5.x | Uses the fifth generation of the Unity game engine. | 2015 / 2017 | 5 games | |
Unity | Made with and powered by Unity toolkit and game engine, created by Unity Technologies. | 2005 / 2024 | 1613 games | |
Unreal Engine | Uses any generation of the Unreal Engine. | 1998 / 2024 | 115 games | |
Unreal Engine 1 | Uses first generation of the Unreal Engine, developed by Epic Games. | 1998 / 2003 | 49 games | |
Unreal Engine 2 | Second generation Unreal Engine by Epic Games. | 2002 / 2016 | 103 games | |
Unreal Engine 2X | 0 game | |||
Unreal Engine 3 | Uses third generation Unreal Engine (by Epic Games). | 2006 / 2024 | 343 games | |
Unreal Engine 4 | Uses fourth generation Unreal Engine, created by Epic Games. | 2012 / 2025 | 191 games | |
Unreal Engine 5 | 2023 / 2024 | 18 games | ||
V-play Engine | A 2D rapid development game engine for iOS, Android, Blackberry, MeeGo, Symbian, and Linux | 3 games | ||
Vampire engine | A game engine created by Raven Software for MageSlayer. | 2 games | ||
Verge | Created using the Verge game creation system. | 2 games | ||
Vicious Engine | A game engine (middleware) by [company=Vicious Cycle Software]Vicious Cycle Software[/company]. | 2005 / 2009 | 11 games | |
Virtual Theatre | A cross-platform adventure game engine by Revolution Software designed to run on Windows, DOS, Atari ST, Amiga, Macintosh and Playstation. | 1992 / 2018 | 32 games | |
Vision Engine | A game engine by Trinigy, acquired by Havok in 2011. | 2006 / 2021 | 18 games | |
Visionaire | Adventure game maker and associated game engine. | 2008 / 2017 | 24 games | |
Vital Engine | A game engine developed by Deep Shadows. | 2005 / 2009 | 4 games | |
Void Engine | A modified version of id Tech 5 by Arkane Studios. | 3 games | ||
Voxel Space | Uses any generation of the Voxel Space engine, created by NovaLogic. | 1992 / 2000 | 10 games | |
VRAGE | A mixed polygon/voxel engine by Keen Software House. | 2012 / 2019 | 6 games | |
Wasteland Engine | Interplay's engine created for Wasteland. Was used in other projects as well. | 1988 / 1992 | 5 games | |
WeiNGINE | A 3D to 2D pre-rendered RPG game engine by Planewalker Games. | 1 game | ||
Westwood 3D | Uses the Westwood 3D game engine. | 2001 / 2002 | 3 games | |
Wintermute | A free open source (MIT license) game engine and development kit primarily for adventure games. | 2005 / 2014 | 11 games | |
Wolfenstein 3D | Uses the age old Wolf3D engine created originally for Wolfenstein 3D. | 1991 / 2015 | 33 games | |
X-Ray Engine | 2007 / 2009 | 4 games | ||
X-Wing Engine | Uses any version of the unnamed engine originally used for X-Wing, updated for subsequent games and backported for re-releases of the older games. | 1993 / 2015 | 10 games | |
XnGine | Uses the XnGine game engine by Bethesda. | 1995 / 1999 | 7 games | |
Xox Game Engine | A game engine used for some NeXTstep games. | 1993 / 1994 | 9 games | |
Yaga Engine | By Humongous Inc (not Humongous Entertainment). It was used in several games beginning in 2002. | 2002 / 2014 | 6 games | |
Yasmina's Quest engine | An engine for games mixing graphical point-n-click and text adventure gameplay, coded in PHP & DHTML (JavaScript, CSS and HTML). | 5 games | ||
Yeti Engine | A modified Unreal Engine 2.5 by Ubisoft Tiwak and Paris. | 2006 / 2014 | 15 games | |
ZDoom | A heavily modified id Tech 1 engine that adds large number of new functionality that some games may depend on (thus be incompatible with other id Tech 1 based engines). | 2008 / 2017 | 4 games | |
Zedek Engine | Krell Software published Sword of Zedek then reused the code for other games. | 1981 / 1983 | 8 games | |
Zero | A game engine by Pandemic Studios. | 1999 / 2005 | 11 games | |
ZIL engine | A text game engine. Z-machine games where written in ZIL and compiled with Zilch into Z-code files. Z-machines for any platform all ran the same Z-code. | 1983 / 2007 | 63 games | |
Zouna Engine | 2021 / 2022 | 3 games |