In-genre gameplay innovation

Other (objects, etc.) concept

Innovates in some significant way within a genre, but not in a way that is notable for other types of games. Generally involves breaking out of the mold that other games establish for the genre.


The first video game about In-genre gameplay innovation was released in 1981.

Blizzard has published all these games

This is for innovating specifically within a genre of games and best explained in tag note or in an article or it will appear spurious.

The parent tag of general gameplay innovation should not be used for these as these do not generally describe overall innovation.