Game production & development
Culture concept
Any tags referring to how the game was developed/produced (not with what or such).
This is a container group; its children are:
AAA | Produced with exceptionally high budget and expected to sell well. Marketed also in mainstream media, possibly even on the streets, and often has marketing material besides the game itself in stores. Likely part of or attempt in creating new franchise. (too long) | 2001 / 2019 | 230 games |
Budget | The opposite end of AAA games where the production values are exceptionally low, often used for prototyping or experimenting with game concepts or simply to produce income without much effort. | 1987 / 2011 | 387 games |
Hobbyist game | Created by a hobbyist or other non-commercial/serious project, usually by single person or a small team. Commonly distributed under freeware, FOSS, or similar license. | 1985 / 2020 | 13 games |
Homebrew game | Created by hobbyist(s) for a platform for which home made games are difficult to produce, either because of official tools are not freely available or uses storage media not found on other platforms where development would otherwise happen. | 1979 / 2023 | 244 games |
Indie | Developed without financial backing from large companies or non-private investors. Shares similar design philosophies as art games, but on gameplay rather than artistic value. Often self-published as well. | 1983 / 2024 | 5721 games |