Ghosted motion
Other (objects, etc.) concept
9
games
6platforms
Movement of some things, such as certain characters or actions can have the character or the action have one or more ghost of itself (or slow motion blur trails) move slightly before or after the actual thing.
Notable people involved: Chris Metzen, Jason Hayes, Glenn Stafford, James Phinney and Derek Duke
MAC 1998
MAC 1998
PS4 2013-11-15
WIN 2013-03-21
WIN 1998-12-18
WIN 1998-03-31
Usually seen in semi/pseudo slow motion scenes to make something seem to move even faster than they are (motion blur) or seem somehow supernatural when there's nothing else there to indicate it. Ghosting ahead of the actual thing especially would indicate supernaturalness. Usually these actually Do nothing, though in some instances the ghosts may add a repeat action of same or lesser power/efficiency.
If the ghosting is numerous enough or the blurring slow enough, especially if it's shown ahead of the actual thing, it may start giving the false impression of the character or whatever being everywhere at once.
If the ghosting is numerous enough or the blurring slow enough, especially if it's shown ahead of the actual thing, it may start giving the false impression of the character or whatever being everywhere at once.
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The first Ghosted motion video game was released in 1998.
Blizzard Entertainment published most of these games.