Gouraud shading

Software concept

A shading method that linearly interpolates the color between each point of a triangle (polygon) producing a gradient fill instead of single flat color.

Little Big Adventure (MS-DOS)
DOS 1994
Super Mario 64 Shindou Pack Taiou Version (Nintendo 64)
N64 1997
Final Fantasy VII (PlayStation)
PS1 1997-01-31
Stunt Island (MS-DOS)
DOS 1992
Little Big Adventure 2 (MS-DOS)
DOS 1997-05-31
Final Fantasy VII (Windows)
WIN 1998-06-24
Ecstatica II (Windows)
WIN 1997
Fade to Black (MS-DOS)
DOS 1995
Super Mario 64 (Nintendo 64)
N64 1996-06-23
Harrier Jump Jet (MS-DOS)
DOS 1992
Ecstatica (MS-DOS)
DOS 1994
Little Big Adventure 2 (Windows)
WIN 1997-05-31

The first video game about Gouraud shading was released in 1992.

Electronic Arts, Square and Nintendo has published most of these games

This should not be used in modern games, mostly in earlier games or those with no textures.