Active healing
Video game concept
Player is required to actively participate in the healing process in some manner, either simply pressing some button down until healing is done or working in some minigame, usually blocking normal gameplay for the duration.
16
games
9platforms
PS2 2005-09
X360 2009-11-18
PS2 2008-06-20
WIN 2009-11-18
X360 2008-11-17
PS3 2008-11-14
WII 2008-06-20
X360 2008-06-20
XBOX 2005-11-04
WIN 2008-11-17
WIN 2006-03-27
WIN 2008-06-20
Combining with instant healing also requires that the healing is defined as delayed as it can not require active participation otherwise (healing occurs instantaneously at the end of the process, but not before).
Combining with gradual healing may imply that player may stop the process midway producing partial health restoration. Alternatively with added delayed healing, the effect starts after the process has ended. Essentially simulating the fact that no matter how good the healer is, people don't immediately feel up for the next beating.
Combining with gradual healing may imply that player may stop the process midway producing partial health restoration. Alternatively with added delayed healing, the effect starts after the process has ended. Essentially simulating the fact that no matter how good the healer is, people don't immediately feel up for the next beating.