Health regeneration
Other (objects, etc.) concept
The protagonist regenerates health automatically over time.
530
games
53platforms
WIN 2008-08-01
WIN 2011-05-16
PS3 2013-08-23
OSX 2012
WIN 2009-12-08
PS3 2013-09-03
X360 2012-04-06
WIN 2012-02-10
WIN 2013-03-05
WIN 2006-06-26
WIN 2004-08-03
X360 2009-06-30
Health regeneration: Slow, Moderate, Fast, Stunted
Related:
* Energy regeneration
* Shield regeneration
Related:
* Energy regeneration
* Shield regeneration
MMOs should probably not be included as they seemingly all have this in lesser degree.
Although automatic healing is listed as synonym, this is not for cases where the character[s] automatically use healing items.
This is not for cases where sleeping or such restores the character(s) to full health.
This is also for automatically repairing vehicles, robots, and such.
Although automatic healing is listed as synonym, this is not for cases where the character[s] automatically use healing items.
This is not for cases where sleeping or such restores the character(s) to full health.
This is also for automatically repairing vehicles, robots, and such.
The first Health regeneration video game was released in 1982.
THQ, Bethesda Softworks and Activision published most of these games.
Parent group
Child groups
Health regeneration: Fast / Instant, Health regeneration: Moderate, Health regeneration: Slow, Health regeneration: Stunted
Platforms
By year
A | 2001 - Halo released |