Health restoration
Video game concept
Any and all tags relating to healing or other restoration of vitality.
See also: energy restoration
Parent group
This is a container group; its children are:
Healing | Player can or must heal other characters, usually limited to organic beings. (too short) | 2003 / 2018 | 94 games |
Active healing | Player is required to actively participate in the healing process in some manner, either simply pressing some button down until healing is done or working in some minigame, usually blocking normal gameplay for the duration. | 2005 / 2012 | 16 games |
Delayed healing | Healing effect is applied only after the process has been completed if it takes significant time or starts after a notable delay. | 2008 / 2012 | 7 games |
Gradual healing | Any healing is gradual, occurring at a pace over time rather than instantaneously. (too short) | 1998 / 2021 | 16 games |
Instant healing | Any healing is instantaneous, occurring as soon as the healing item or ability has been used. (too short) | 2001 / 2014 | 11 games |
Healing device | The protagonist has an ability, power or device that can be used indefinitely to heal themselves and possibly others. | 1999 / 2020 | 40 games |
Healing finishers | Player is healed partially or fully upon successfully using a finishing move or similar. (too short) | 1999 / 2020 | 20 games |
Healing items | Player can carry about healing items and use them when necessary. (too short) | 1980 / 2023 | 724 games |
Healing stations | Player can find stations, devices, characters, or other objects that can be used repeatedly to heal wounds and possibly other ailments. | 1981 / 2020 | 189 games |
Health draining | Player can somehow transfer the health of others onto themselves. (too short) | 1993 / 2019 | 41 games |
Health drops | Opponents drop things that heal the player partially or completely. Can be dropped upon defeat and/or from being hurt. | 1991 / 2020 | 89 games |
Health pickups | Includes items that restore all or part of the player character's health upon picking up, activation or touching. These can't be stored in inventory even if such exists. | 1985 / 2020 | 352 games |
Health regeneration | The protagonist regenerates health automatically over time. (too short) | 1982 / 2022 | 531 games |
Health regeneration: Fast / Instant | Health regenerates fully in only few seconds when not taking damage, making it very useful even in middle of combat. | 2001 / 2022 | 143 games |
Health regeneration: Moderate | Health regenerates at a moderate speed, a breather may help you survive, but you won't get back to full health without still spending some time out of harms way. | 2001 / 2018 | 26 games |
Health regeneration: Slow | Health regenerates so slowly it won't save you even if you get a few moments of peace. Requires long downtime between battles to help at all. | 1991 / 2021 | 40 games |
Health regeneration: Stunted | Health regeneration works only up to a point (such as restoring a partial segment to full but not beyond it, or up to a certain percentage of full health), never fully restoring it. | 2001 / 2017 | 54 games |
Imperfect healing | Any immediate healing the player can use can not accomplish perfect results. (too short) | 1992 / 2018 | 9 games |
Level-up restoration | Upon gaining a new level, character's health, energy or other resources are restored. (too short) | 1996 / 2021 | 102 games |
No healing | There's no way to heal yourself during missions or similar activities. (too short) | 1997 / 2012 | 8 games |
No health regeneration | The player's character does not automatically recover health points over time or by any other means during gameplay. | 1999 / 2023 | 124 games |
Overheal | Player can somehow restore their health above normal maximum, often this excess health slowly dissipates back to normal maximum. | 2003 / 2017 | 36 games |
Restorative finishers | Using a finishing move or similar restores part or all of the character's health and/or energy. | 7 games |