Heavy specularity

Other (objects, etc.) theme

Heavily uses graphics effects that gives almost everything a glossy, plastic appearance. Usually from overuse of certain kinds of specular lighting or bump mapping. Especially if there's complete lack of matte surfaces.

19
games
7
platforms

Alternate names: Glossy, Plastic

The first video game about Heavy specularity was released in 2000.

id Software and Activision has published most of these games

See also: wet & slimy
Possibly caused by overuse of specular lighting, bump mapping or similar graphics effects that became possible with DirectX 8-9 (OpenGL had it since 1.1).

Parent group

Visuals

Platforms

Linux 8
Windows 4
Mac OS X 2
BSD 2
Xbox 1
X360 1
Android 1

By year

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