Heavy specularity
Other (objects, etc.) theme
Heavily uses graphics effects that gives almost everything a glossy, plastic appearance. Usually from overuse of certain kinds of specular lighting or bump mapping. Especially if there's complete lack of matte surfaces.
19
games
7platforms
Alternate names: Glossy, Plastic
WIN 2005-10-18
XBOX 2005-04-03
WIN 2004-08-03
X360 2005-11
WIN 2005-08-25
WIN 2005-04-03
See also: wet & slimy
Possibly caused by overuse of specular lighting, bump mapping or similar graphics effects that became possible with DirectX 8-9 (OpenGL had it since 1.1).
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Games by year
The first Heavy specularity video game was released in 2000.
id Software and Activision published most of these games.