Groups

 

Heavy specularity

Other (objects, etc.) theme

Heavily uses graphics effects that gives almost everything a glossy, plastic appearance. Usually from overuse of certain kinds of specular lighting or bump mapping. Especially if there's complete lack of matte surfaces.

19
games
7
platforms

Alternate names: Glossy, Plastic

The first video game about Heavy specularity was released in 2000.

id Software and Activision has published most of these games

Possibly caused by overuse of specular lighting, bump mapping or similar graphics effects that became possible with DirectX 8-9 (OpenGL had it since 1.1).