Heroic
Culture concept
9
games
7platforms
ZEBO 2008
DOS 1996-01-29
FLA 2010-05
See also: epic
Related:
* Hero protagonist - protagonists who aspire for this, not required.
* Ideology
Contrast:
* Malevolent protagonist
Related:
* Hero protagonist - protagonists who aspire for this, not required.
* Ideology
Contrast:
* Malevolent protagonist
Uplifting, courageous, conquering adversities no ordinary man or woman could, and so forth.
A common imagery is of the hero climbing atop their vanquished enemies and looking bravely towards new (unseen) challenges with confidence.
Note that despite player controlling the "hero" of the tale, the tales themselves are often surprisingly non-heroic, even in cases where the protagonist aspires for heroism.
A common imagery is of the hero climbing atop their vanquished enemies and looking bravely towards new (unseen) challenges with confidence.
Note that despite player controlling the "hero" of the tale, the tales themselves are often surprisingly non-heroic, even in cases where the protagonist aspires for heroism.
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The first Heroic video game was released on January 29, 1996.
Molleindustria and Apogee Software published most of these games.