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Hidden attributes

Video game concept

*123*
46
games
31
platforms

Certain game affecting character attributes are hidden from the player, making players either completely oblivious or only vaguely aware of their existence. Also stats that are stated to exist, but nothing clear is given for what their values are.

Notable people involved: Dominik Reichardt 'dominus'

If these hidden attributes have any linear or 1:1 visual representation, then this does not count since you already can see it.

Reasons for hiding this information can be any number of things, first and foremost comes immersion because it's something you wouldn't know for yourself either, another is to make metagaming harder and make the player more reckless (or careful if they understand it) because they have no direct way of telling how much more they can do something before they're punished for it (e.g. karma), possibly (though unlikely) an oversight from developers, etc.

Popular tags

interactivefiction landsoflore roguelike sentinel-series tenno-series towerdefense ultima ultimaageofenlightenment zelda zelda-universe

Parent group

Missing information

Games by year

82848688909294969800020406081012 82460

The first Hidden attributes video game was released on August 1982.

Origin, Pony Canyon, SoftSide and Origin8 Technologies published most of these games.

Platforms

MS-DOS5
Windows4
Linux3
Mac OS X3
Atari 400/8002
NES2
Amiga2
Apple II E2
OS/21
Atari ST1
Win3.11
Android1
Master System1
iOS1
BeOS1
PS41
FM Towns1
MICRO 7 - FM71
NEC PC88011
Sharp X11
MSX21
X680001
GBA1
BSD1
TRS-801
Xbox1
GP2X1
C641
Apple IIGS1
GameCube1

Most common companies