Hidden item stats

Video game concept

Some or all item statistics, especially those that the player actually would like to know, are not stated in any manner.


Alternate names: Hidden equipment stats
Name variations: Hidden item statistics, Hidden equipment statistics

The first video game about Hidden item stats was released on October 1991.

Harebrained Schemes, Blue Bottle Games and Digital Extremes has published most of these games

* Damage type is missing even though damage types are important gameplay element
* Range information is missing for projectile weapons when such are important (e.g. grid-based games)
* Chance to block with shields if it varies with them
* Chance to hit with weapons if it varies with them; accuracy information is missing (e.g. tactical games, esp. turn-based tactical games)
* Durability when it is relevant
* Protection values or types for armor
... and so forth.

Most obvious examples are cases where no stats at all are given. Literal description of the stats can be counted as non-hidden if they're relatively accurate.

Generally this means player has to figure the items out themselves completely.

Parent groups

Missing information, Rare concepts


Windows 5
Mac OS X 2
PS4 2
Win3.1 1
Linux 1
Xbox One 1

By year

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