Horror elements

Fiction genre concept

Any tags that describe game elements originally found in horror games only, or generally seen as a defining traits of the genre.

See also: horror genre

This is a container group; its children are:

DarkThe environs are unusually dark, either because it's a perpetual night, you're stuck in a structure with limited light sources or anything else, forcing you to use any light source(s) you can find or cope with what little you can find in the env (too long)1973 / 2023421 games
DefenselessThe protagonist lacks any direct method to protect themselves, mainly the lack of any capability to fight off anything that attacks them. This forces player to run away or otherwise evade enemies rather than fight them.1979 / 202279 games
Jump scaresSudden unexpected events – usually accompanied by flash of contrast, color, light, or such and loud noise after relative silence – with the aim of causing the player to reflexively "jump" due to supposed fright/panic.1995 / 201615 games
Limited suppliesThe availability of supplies such as ammo, bandages, drill heads, etc. is unusually low, often forcing the player to closely monitor their use or completely forgo some uses.1980 / 201896 games
Sight avoidancePlayer must avoid seeing certain things. (too short)2005 / 201517 games