Data import from host
Video game concept
Player can receive additional data, such as sounds, textures, character models, levels/maps, etc. from the server/host they're playing on.
11
games
3platforms
Alternate name: Data import from server
WIN 2016-11-18
WIN 2009-05-14
LIN 2011-11-18
WIN 2011-11-18
See also: data caching (in case this is temporary)
This usually can be disabled, though isn't always desirable depending what that data is.
For certain games some imports should be ignored as otherwise they wouldn't function at all, such as map importing for games like Minecraft, where the map is randomly generated for each game and can be drastically altered over the course of the game.
For certain games some imports should be ignored as otherwise they wouldn't function at all, such as map importing for games like Minecraft, where the map is randomly generated for each game and can be drastically altered over the course of the game.
Popular tags
minecraft-series openworldsurvivalcraftingParent group
Games by year
The first Data import from host video game was released in 2005.
Tripwire Interactive and Mojang published most of these games.