Head-up display

Video game concept

6
games
4
platforms

Alternate names: Heads-up display, HUD, Graphical user interface

See also: no HUD

Parent group

Interface

Games by year

Refract published all these games.

This is a container group; its children are:

Diegetic UIThe user interface is depicted as part of the gameworld rather than some overlay of statistics on the player's screen.1983 / 201641 games
Dynamic HUDThe HUD tries to show only information that is useful at any given moment and no more. (too short)2005 / 201970 games
Explained HUDThe presence of the HUD is more or less explained in-mythos. (too short)1983 / 202345 games
HUD customizationThe in-game HUD can be customized by moving any of its elements about and possibly adjusting their size/detail or even appearance.2004 / 20138 games
HUD malfunctioningThe HUD may occasionally malfunction, usually when it is explained (e.g. hi-tech visor or cybernetic eye with info feeds) and thus can be (temporarily) damaged.2008 / 201314 games
No ammo displayDoes not show how much ammo you have left, not in clip or in storage. May show how many clips, though, and ammo count for single-shot weapons or similar.1998 / 20146 games
No crosshairThere's no targeting crosshair on the HUD. (too short)1979 / 201633 games
No health displayDoes not show any health value or other numeric, textual or graphical element that directly correlates to health.2005 / 201544 games