Head-up display
Video game concept
This is a container group; its children are:
Diegetic UI | The user interface is depicted as part of the gameworld rather than some overlay of statistics on the player's screen. | 1983 / 2016 | 41 games |
Dynamic HUD | The HUD tries to show only information that is useful at any given moment and no more. (too short) | 2005 / 2019 | 70 games |
Explained HUD | The presence of the HUD is more or less explained in-mythos. (too short) | 1983 / 2023 | 45 games |
HUD customization | The in-game HUD can be customized by moving any of its elements about and possibly adjusting their size/detail or even appearance. | 2004 / 2013 | 8 games |
HUD malfunctioning | The HUD may occasionally malfunction, usually when it is explained (e.g. hi-tech visor or cybernetic eye with info feeds) and thus can be (temporarily) damaged. | 2008 / 2013 | 14 games |
No ammo display | Does not show how much ammo you have left, not in clip or in storage. May show how many clips, though, and ammo count for single-shot weapons or similar. | 1998 / 2014 | 6 games |
No crosshair | There's no targeting crosshair on the HUD. (too short) | 1979 / 2016 | 33 games |
No health display | Does not show any health value or other numeric, textual or graphical element that directly correlates to health. | 2005 / 2015 | 44 games |