Hypermobile foes
Creatures theme
The opponents are significantly more mobile than the protagonist is or ever will be.
25
games
10platforms
DOS 1987
WIN 2008-11-14
X360 2007-11-16
WIN 2008-11-17
WIN 2008-05-27
PS3 2008-11-07
MAC 2001
LIN 2000
X360 2008-11-04
WIN 2001-10-22
WIN 1999-04
IIE 1984-12
Running away is not a feasible option and aiming is likely difficult.
Luckily this is often accompanied with the foes being extremely fragile.
This is not just speed, the enemies also can travel in places where the player can't, climb things the player can't, and so forth.
Luckily this is often accompanied with the foes being extremely fragile.
This is not just speed, the enemies also can travel in places where the player can't, climb things the player can't, and so forth.
Popular tags
achillesheelfoes alienprotagonist aliens ambientcreatures androids bizarrecreatures caninoids civilianprotagonist cloakednpcs fastzombies fatties firstpersonshooter golems gryphons hordegame humanprotagonist karmiccreatures militantprotagonist monsters monstrouschildren outlawprotagonist robots seamonsters survivalhorror swarmers tentaclecreatures thiefprotagonist turrets undead unusualprotagonist wallcrawlers werewolves zombiesGames by year
The first Hypermobile foes video game was released in 1983.
The Learning Company, Fox Interactive and MacPlay published most of these games.