Indirect control

Video game concept

Uses any form of indirect control. Usually by setting general goals to be accomplished at the minions' leisure rather than commanding someone specific to do it right away (or queue the task).

66
games
8
platforms
This is essentially almost the absolute opposite of tactical gameplay, as the player is removed almost completely from making tactical choices.
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citybuilding colonysim dominions-series dungeonkeeper godgame majesty-series realtimestrategy towerdefense toweroffense

Games by year

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The first Indirect control video game was released in 1997.

Positech Games, Paradox Interactive and Electronic Arts published most of these games.

Platforms

Windows 27
Linux 21
Mac OS X 13
BSD 1
MS-DOS 1
Mac OS Classic 1
Android 1
Solaris 1