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Indirect control

Video game concept

Uses any form of indirect control. Usually by setting general goals to be accomplished at the minions' leisure rather than commanding someone specific to do it right away (or queue the task).

66
games
8
platforms

The first video game about Indirect control was released in 1997.

Positech Games, Paradox Interactive and Electronic Arts has published most of these games

This is essentially almost the absolute opposite of tactical gameplay, as the player is removed almost completely from making tactical choices.
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Platforms

Windows 27
Linux 21
Mac OS X 13
MS-DOS 1
Mac OS Classic 1
Android 1
Solaris 1
BSD 1

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