Indirect control
Video game concept
Uses any form of indirect control. Usually by setting general goals to be accomplished at the minions' leisure rather than commanding someone specific to do it right away (or queue the task).
66
games
8platforms
WIN 2016
WIN 2016-08-09
WIN 2000-02-29
ANDR 2011
MAC 2000-12
DOS 1997
WIN 2004
WIN 2014
WIN 2009-11-16
WIN 2015
LIN 2003-03-11
LIN 2004
This is essentially almost the absolute opposite of tactical gameplay, as the player is removed almost completely from making tactical choices.
Popular tags
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The first Indirect control video game was released in 1997.
Positech Games, Paradox Interactive and Electronic Arts published most of these games.