Inexplicable involvement
Video game concept
The reason why the protagonist is or becomes involved in the plot is left unexplained, effectively functioning as a sort of Deus Ex Machina.
7
games
3platforms
Alternate name: Undefined involvement
WIN 2006-06-26
WIN 2003-06-24
WIN 2007-10-30
WIN 2005
One could consider this humorous when applied to anything Greek, as the concept of deus ex machina became known to the modern world from their ancient theatres.
This is also useful in cases where player accepts quests/work/etc. without clear reason (as opposed to say working for money).
This may be there simply to allow players themselves to supply the reason, essentially making it an instance of obscured identity.
This is also useful in cases where player accepts quests/work/etc. without clear reason (as opposed to say working for money).
This may be there simply to allow players themselves to supply the reason, essentially making it an instance of obscured identity.
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Games by year
The first Inexplicable involvement video game was released on June 24, 2003.
e.p.i.c. interactive entertainment published all these games.