Information
Other (objects, etc.) concept
Any tags referring to information player is given.
Parent group
This is a container group; its children are:
Creature identification | Creatures, be it opponents or otherwise, can be identified better than "animal" or "humanoid". May occur in multiple stages, progressing through taxonomy tree or just have one step. | 1975 / 2020 | 20 games |
Inaccurate information | The game itself provides inaccurate, false, or even contradictory information in areas where it's not supposed to give such under any circumstances. | 1983 / 2011 | 21 games |
Infallible babble | Whenever the protagonist is provided information, from however unreliable source (even including random speculation), player can be consistently certain the information is (almost) completely true. | 0 game | |
Item identification | Player must or can identify items to gain greater insight to them. In some instances player may be prohibited from using items without identification. | 1975 / 2021 | 87 games |
Missing information | Any tags referring to the absence of more or less vital information. (too short) | container group | |
Target identification | Targets (people, vehicles, etc. you're looking or aiming at) are given more or less detailed identification, such as name, type and affiliation. | 1993 / 2017 | 49 games |
Taxonomy | Characters can identify and categorize the creatures they encounter. Likely automatic and based on related skills if any. | 1975 / 2021 | 48 games |
Unreliable narrator | The narrator (or narration) is at least partially unreliable in terms of what information is given. Half-truths, excessive embellishment, and outright lies are likely methods of delivery. | 1997 / 2022 | 53 games |