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In-game cinematics

Video game concept

*123*
54
games
12
platforms

Uses the game engine (the same thing used to display normal gameplay) itself to run cinematic sequences rather than playing some pre-rendered FMVs or such.

Notable people involved: Rhianna Pratchett

Alternate names: in-engine cinematics
Name variations: In-game cutscenes, in-game cinematics

This has become increasingly popular as home systems can render at about same quality real-time as you would get from pre-rendered scenes most companies would bother paying for. Has the added benefit of making the game experience more consistent.

Not to be confused with cinematics pre-rendered (partially) using the game engine.

Popular tags

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Parent group

Cinematics

Games by year

828486889092949698000204060810121416 123690

The first In-game cinematics video game was released on November 1982.

Ubisoft, Square Enix, Eidos Interactive and Capcom published most of these games.

Platforms

Windows23
Linux8
Mac OS X5
PS34
X3604
Xbox One2
PS42
PS22
3DS1
MS-DOS1
Atari 26001
Atari 400/8001

Most common companies