In-game cinematics
Video game concept
54
games
12platforms
Uses the game engine (the same thing used to display normal gameplay) itself to run cinematic sequences rather than playing some pre-rendered FMVs or such.
Notable people involved: Rhianna Pratchett
Alternate names: in-engine cinematics
Name variations: In-game cutscenes, in-game cinematics
WIN 1999-10
WIN 2013-03-26
WIN 2001-11-10
OSX 2010-05-26
WIN 2016-03-01
WIN 2012-10-10
X360 2008-01
WIN 2011-11-22
PS4 2014-02-25
PS3 2014-02-25
PS4 2014-02
WIN 2013-09-03
This has become increasingly popular as home systems can render at about same quality real-time as you would get from pre-rendered scenes most companies would bother paying for. Has the added benefit of making the game experience more consistent.
Not to be confused with cinematics pre-rendered (partially) using the game engine.
Not to be confused with cinematics pre-rendered (partially) using the game engine.
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Games by year
The first In-game cinematics video game was released on November 1982.
Ubisoft, Square Enix, Eidos Interactive and Capcom published most of these games.