In-game cinematics

Video game concept

Uses the game engine (the same thing used to display normal gameplay) itself to run cinematic sequences rather than playing some pre-rendered FMVs or such.


Alternate names: in-engine cinematics
Name variations: In-game cutscenes, in-game cinematics

The first video game about In-game cinematics was released on December 1982.

Ubisoft, Capcom and Touchstone Studios has published most of these games

This has become increasingly popular as home systems can render at about same quality real-time as you would get from pre-rendered scenes most companies would bother paying for. Has the added benefit of making the game experience more consistent.

Not to be confused with cinematics pre-rendered (partially) using the game engine.