Interaction: Characters
Video game concept
Tags describing how player can interact with other characters.
Parent group
This is a container group; its children are:
Cruelty | Encourages and/or rewards acts of cruelty. (too short) | 2002 / 2012 | 18 games |
Enemy commanding | Player may, under certain circumstances, command the enemy to do something for them, such as dropping their weapons or surrendering. | 2 games | |
Gifting | Player can give NPCs objects outside of dialogs and other regular item transfer prompts. (too short) | 1995 / 2016 | 3 games |
Grappling | Player can take a firm hold of opponents to either to throw, incapacitate or somehow physically use them or proceed with more straightforward pounding. | 1991 / 2016 | 55 games |
Infidelity | (too short) | 2010 / 2016 | 6 games |
Interactive dialogues | Includes dialogues where the player has some control over the course they take. (too short) | 1985 / 2024 | 324 games |
Intimidation | Player character can somehow intimidate others, especially when this is by their own actions. (too short) | 2004 / 2021 | 27 games |
Marriage | Player character(s) can or must enter into marriage or similar union. (too short) | 1988 / 2019 | 40 games |
Meat shield | The player character can use the bodies of other characters - dead or still living - as shields. (too short) | 1981 / 2020 | 74 games |
Player initiated reproduction | A rarity in videogames, that players can choose for their characters to attempt have children. Not to be confused with [[tag:breeding breeding]]. | 1983 / 2019 | 42 games |
Romance | Involves romance, either as the whole point or some (optional) sub-plot. (too short) | 1993 / 2019 | 117 games |
Torture | Involves torture, especially cases where the player takes active part as the perpetrator. (too short) | 1999 / 2017 | 51 games |