Interaction: Items
Video game concept
Tags describing how player can interact with items/equipment.
Alternate name: Equipment
This is a container group; its children are:
Item binding | Items can be bound to a character, or must be bound to be used. Purpose of the binding varies, but usually it prevents other characters from using them (and thus trading the bound item as well). | 2 games | |
Item durability | Items wear down with use, rust and otherwise degrade with time or from being subjected to the elements. | 1981 / 2023 | 158 games |
Item identification | Player must or can identify items to gain greater insight to them. In some instances player may be prohibited from using items without identification. | 1975 / 2021 | 87 games |
Item lock | Player can somehow lock items (mark them for keeping) that prevents the item from being lost, such as dropped, sold, traded, purged, etc. until the lock is removed, but can still be used otherwise without restrictions. | 1994 / 2017 | 9 games |
Naming: Objects | Player can give names to objects, items, tools, and so forth. (too short) | 2006 / 2017 | 9 games |
Object manipulation | Player can somehow fiddle with objects in their hands, such as turning them around, shaking them, etc. | 1998 / 2015 | 16 games |