Includes dialogues where the player has some control over the course they take.
The first video game about Interactive dialogues was released on November 29, 1985.
Simple answers of yes or no or "press any key to continue" kind should NOT count. This excludes dialogs where the end player is asked if they will accept whatever was proposed, or if they want to go with them now or later.
Parent groupsAdventure game elements, Interaction: Characters, RPG elements
Child groupsDialog: Stance, Dialog: Sentences, Dialog: Tree, Dialog: Keywords, Dialog: Progressive, Dialog: Time limit, Dialog: Actions
compare with these groups