Interface
Video game concept
Tags describing the game interface (not the players' hardware "interface").
This is a container group; its children are:
Head-up display | (too short) | container group | |
Menus | A significant portion of gameplay involves interacting with menus. This doesn't mean a start (main), options, or shopping menu, etc. that are present in nearly all games. | 1978 / 2022 | 531 games |
Multi-display | Player has or can have multiple displays of the game world and various aspects of it open at the same time on single screen. | 1986 / 2013 | 21 games |
No main menu | (too short) | 1991 / 2013 | 13 games |
Playable menu | The main "menu" (and possibly other similar parts) works much like the game itself or part of it. | 1985 / 2013 | 20 games |
Pointer toggle | Player can freely toggle, cycle, or otherwise change what their pointing device or similar controls, such as toggling between UI pointer to manipulate items and mouse look. | 1984 / 2017 | 34 games |
Radial menu | Includes menu(s) where the cursor or selector originates in the center & items are displayed around it. | 1986 / 2023 | 102 games |
Tooltips | Info dialogs that pop up when pointer is held over certain UI or gameworld elements, usually providing more in-depth info that does not pop up an actual window (disappears usually as soon as the pointer is moved away) or enter a modal screen for it. | 1996 / 2023 | 115 games |
Word input | Player controls the game or part of the game by typing in text in some form. Could be simple commands or whole sentences. | 1970 / 2021 | 4612 games |