Interface

Video game concept

Tags describing the game interface (not the players' hardware "interface").

This is a container group; its children are:

Head-up display (too short)container group
MenusA significant portion of gameplay involves interacting with menus. This doesn't mean a start (main), options, or shopping menu, etc. that are present in nearly all games.1978 / 2022531 games
Multi-displayPlayer has or can have multiple displays of the game world and various aspects of it open at the same time on single screen.1986 / 201321 games
No main menu (too short)1991 / 201313 games
Playable menuThe main "menu" (and possibly other similar parts) works much like the game itself or part of it.1985 / 201320 games
Pointer togglePlayer can freely toggle, cycle, or otherwise change what their pointing device or similar controls, such as toggling between UI pointer to manipulate items and mouse look.1984 / 201734 games
Radial menuIncludes menu(s) where the cursor or selector originates in the center & items are displayed around it.1986 / 2023102 games
TooltipsInfo dialogs that pop up when pointer is held over certain UI or gameworld elements, usually providing more in-depth info that does not pop up an actual window (disappears usually as soon as the pointer is moved away) or enter a modal screen for it.1996 / 2023115 games
Word inputPlayer controls the game or part of the game by typing in text in some form. Could be simple commands or whole sentences.1970 / 20214612 games