Intermissions
Video game concept
Occasional breaks from regular action, often between missions, chapters, or such.
71
games
11platforms
Alternate name: Interludes
WIN 2011-03-04
DOS 1993
WIN 2002-11-07
WIN 1998
DOS 1994
WIN 1999-06-01
WIN 1999
WIN 2013-08-23
OCS 1992-04
WIN 1995-11-11
PS1 1996-12-13
WIN 2000-11-24
Note that if this is limited to only one of the following activities, then please do not use this tag:
* save point
* level select
* cut-scene / briefing
* save point
* level select
* cut-scene / briefing
This is for things besides cutscenes or loading screens. Such as returning to base to restock and survey status of your overall mission, chat with allies and others, and so forth.
These often are the only place where you can access the upgrade system, manage your equipment, save your game, otherwise do non-combat related activities, etc.
These often are the only place where you can access the upgrade system, manage your equipment, save your game, otherwise do non-combat related activities, etc.
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Locations
Base of operations
Games by year
The first Intermissions video game was released on April 1992.
Electronic Arts, THQ and Ubisoft published most of these games.