Video game concept

Occasional breaks from regular action, often between missions, chapters, or such.


Alternate name: Interludes

The first video game about Intermissions was released on April 1992.

Electronic Arts, THQ and Ubisoft has published most of these games

Note that if this is limited to only one of the following activities, then please do not use this tag:
* save point
* level select
* cut-scene / briefing
This is for things besides cutscenes or loading screens. Such as returning to base to restock and survey status of your overall mission, chat with allies and others, and so forth.

These often are the only place where you can access the upgrade system, manage your equipment, save your game, otherwise do non-combat related activities, etc.