Tracks and simulates the effects of damage to internal systems, such as organs of a biological being or the various internal systems of a machine.
Alternate names: Sub-system damage
Name variations: Internal health, Sub-system health, Organ health
The first video game about Internal damage was released on August 1992.
This can include: major systems (e.g. organs such as brains, heart, lungs, liver, central computer, databanks, etc.), support structures (e.g. skeleton), resource distribution (e.g. blood veins, major electrical circuits, oil/coolant tubing, etc.), and so forth (e.g. muscles, hydraulics, actuators, sensory organs/devices, etc.).