Internal damage
Video game concept
Tracks and simulates the effects of damage to internal systems, such as organs of a biological being or the various internal systems of a machine.
29
games
8platforms
Alternate names: Sub-system damage
Name variations: Internal health, Sub-system health, Organ health
WIN 2002-11-07
WIN 2012
WIN 2013-09-26
WIN 2003-02-16
DOS 1996
WIN 2012-09-30
WIN 2013-04-30
NES 1992-08
WIN 2012-09-14
NES 1990-07
WIN 1996
WIN 2013-04-26
Note that some limited instances of internal damage should not be included, such as only one internal component being tracked.
This can include: major systems (e.g. organs such as brains, heart, lungs, liver, central computer, databanks, etc.), support structures (e.g. skeleton), resource distribution (e.g. blood veins, major electrical circuits, oil/coolant tubing, etc.), and so forth (e.g. muscles, hydraulics, actuators, sensory organs/devices, etc.).
This can include: major systems (e.g. organs such as brains, heart, lungs, liver, central computer, databanks, etc.), support structures (e.g. skeleton), resource distribution (e.g. blood veins, major electrical circuits, oil/coolant tubing, etc.), and so forth (e.g. muscles, hydraulics, actuators, sensory organs/devices, etc.).
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Games by year
The first Internal damage video game was released on July 1990.
Muse Games, Bay 12 Games and Subset Games published most of these games.