Item durability

Video game concept

Items wear down with use, rust and otherwise degrade with time or from being subjected to the elements.


The first video game about Item durability was released in 1985.

Bethesda Softworks, Klei Entertainment and Nintendo has published most of these games

Usually this is for tools, weapons and armor but can easily extend beyond them.

"Depletable" items should not be considered, such as is the case of most armor in older games.

This is efficient way of lowering the value of items with time and use, even making them unusable after a time, and protects the item economy in multplayer games.

Many players however find item degradation to be an immense annoyance, especially if it happens unusually fast.

Parent groups

Interaction: Items, Realism

Child group

Repair limit

compare with these groups


Windows 58
Linux 27
PS3 14
X360 11
Mac OS X 9
PS4 4
GameCube 4
N64 2
Xbox One 2
Switch 2
Internet Only 2
Apple II E 1
Wii 1
3DS 1
BeOS 1
NEC PC8801 1
Tandy Coco 1
Pandora 1
Sharp X1 1
Mac OS Classic 1

By year

858789919395979901030507091113151719 20510150

Popular tags

actionrpg batenkaitos cardbattle darksouls-series deadisland-series diablo divinity-series dungeoncrawler elderscrolls eschalonseries fallout farcry gameoftheyear hackandslash jaggedalliance lootemup mcbestgameaward meleesim metroidvania minecraft-series mmog openworldsurvivalcrafting roguelike roguelite sots-series souls-series soulslike stalker-series survivalsimulation systemshock tactical zelda zelda-universe