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Item durability

Video game concept

*123*
160
games
26
platforms

Items wear down with use, rust and otherwise degrade with time or from being subjected to the elements.

Notable people involved: Hidetaka Miyazaki, Arne Niklas Jansson, Markus Persson 'Notch', Yuka Kitamura and Jesse McGibney

Usually this is for tools, weapons and armor but can easily extend beyond them.

"Depletable" items should not be considered, such as is the case of most armor in older games.

This is efficient way of lowering the value of items with time and use, even making them unusable after a time, and protects the item economy in multplayer games.

Many players however find item degradation to be an immense annoyance, especially if it happens unusually fast.

Popular tags

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Parent groups

Interaction: Items, Realism

Child group

Repair limit

Games by year

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The first Item durability video game was released in 1981.

Klei Entertainment, Bethesda Softworks, Epic Games and Nintendo published most of these games.

Platforms

Windows61
Linux27
PS314
X36011
Mac OS X9
PS45
MS-DOS5
GameCube4
Xbox One3
Switch3
Internet Only2
N642
Apple II E1
Wii1
3DS1
BeOS1
NEC PC88011
Tandy Coco1
Pandora1
Sharp X11
Atari 400/8001
PSP1
Android1
Mac OS Classic1
PS51
Xbox Series X1

Most common companies