Item durability
Video game concept
160
games
26platforms
Items wear down with use, rust and otherwise degrade with time or from being subjected to the elements.
Notable people involved: Hidetaka Miyazaki, Arne Niklas Jansson, Markus Persson 'Notch', Yuka Kitamura and Jesse McGibney
PS4 2015-03-24
WIN 2013-04-23
WIN 2009-11-05
WIN 2010-05-12
DOS 1993
WIN 2008-09-05
WIN 2008-10-21
WIN 2018-02-01
X360 2011-10-07
WIN 2015-04-01
WIN 2018-05-25
WIN 2017-07-17
Usually this is for tools, weapons and armor but can easily extend beyond them.
"Depletable" items should not be considered, such as is the case of most armor in older games.
This is efficient way of lowering the value of items with time and use, even making them unusable after a time, and protects the item economy in multplayer games.
Many players however find item degradation to be an immense annoyance, especially if it happens unusually fast.
"Depletable" items should not be considered, such as is the case of most armor in older games.
This is efficient way of lowering the value of items with time and use, even making them unusable after a time, and protects the item economy in multplayer games.
Many players however find item degradation to be an immense annoyance, especially if it happens unusually fast.
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Games by year
The first Item durability video game was released in 1981.
Klei Entertainment, Bethesda Softworks, Epic Games and Nintendo published most of these games.