Procedural item generator
Video game concept
Uses a procedural item generator to create a vast number of "unique" items by combining various traits with base items. Does not necessarily affect appearance of said items.
103
games
18platforms
Alternate name: Random item generator
WIN 2016-10-13
WIN 2016-02-25
WIN 2006-08-08
WIN 2002-09-25
PS1 1998-03-27
WIN 2020-05-26
WWW 2012-03-12
SWTC 2020-05-26
WIN 2016-03-08
XBOX1 2014-09-09
WIN 2001-06-29
PS4 2019-09-13
"Dull Spoon of High-Pitched Whine" would be an example of what you tend to see with this, though the randomization process does not necessarily customize the name in this or any other manner.
Popular tags
actionrpg actionstrategy baldursgate borderlands-series citybuilding colonysim dandylike dawnofwar deadisland-series diablo dungeoncrawler dungeondefenders-series gameoftheyear godgame hackandslash hybridgame lootemup masseffect-series metroidvania minecraft-series mmog openworldsurvivalcrafting roguelike roguelite shining-series survivalsimulation tactical terraria titanquest-series torchlight-series towerdefense wargameParent groups
Looting, Procedural content generation
Child group
Games by year
The first Procedural item generator video game was released on December 1996.