Procedural item generator

Video game concept

Uses a procedural item generator to create a vast number of "unique" items by combining various traits with base items. Does not necessarily affect appearance of said items.

103
games
18
platforms

Alternate name: Random item generator

"Dull Spoon of High-Pitched Whine" would be an example of what you tend to see with this, though the randomization process does not necessarily customize the name in this or any other manner.

The first Procedural item generator video game was released on December 1996.

Blizzard, 2K Games and THQ published most of these games.

Parent groups

Looting, Procedural content generation

Child group

Procedural item appearance

Platforms

Windows 43
Linux 17
X360 6
Mac OS X 5
PS3 4
PS4 4
Xbox One 4
GBA 3
Mac OS Classic 3
Pandora 3
Switch 3
PS 2
Xbox 1
GameCube 1
Internet Only 1
PS5 1
PS2 1
Xbox Series X 1

By year

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