Procedural item generator
Video game concept
Uses a procedural item generator to create a vast number of "unique" items by combining various traits with base items. Does not necessarily affect appearance of said items.
103
games
18platforms
Alternate name: Random item generator
WIN 2012-09-18
WIN 2016-07-22
WIN 2012-05-15
WIN 2020-05-26
WIN 2012-09-30
WIN 2016-02-25
WIN 2011-09-09
WIN 2018-02-01
X360 2014-09-09
PS2 2001-12-03
WIN 2000-06-29
WIN 2015-07-09
"Dull Spoon of High-Pitched Whine" would be an example of what you tend to see with this, though the randomization process does not necessarily customize the name in this or any other manner.
The first Procedural item generator video game was released on December 1996.
Parent groups
Looting, Procedural content generation