Item identification
Video game concept
Player must or can identify items to gain greater insight to them. In some instances player may be prohibited from using items without identification.
87
games
28platforms
WIN 1999-03
PS4 2014-08
LIN ? *
PLTO 1975
DOS 1983
GBA 2002-03-28
WIN 2013-06-20
WIN 200?
WIN 2005
WWW 2012-03-12
GBA 2003-07-24
WIN 2010-05-12
The actual identification is likely done by purchasing the services of someone who can identify the items, using scrolls of identify or other similar magics, or characters have a skill which determines what they can identify.
Best cases are where the identification is incremental rather than the usual do or don't know binary.
Unidentified items are likely prevented from being used in games without cursed items, while in games with cursed items it is explicitly allowed.
Best cases are where the identification is incremental rather than the usual do or don't know binary.
Unidentified items are likely prevented from being used in games without cursed items, while in games with cursed items it is explicitly allowed.
Popular tags
actionrpg diablo divinity-series dungeoncrawler eschalonseries gameoftheyear hackandslash lootemup mmog roguelike shining-series systemshock torchlight-seriesParent groups
Games by year
The first Item identification video game was released in 1975.
Blizzard, Blizzard Entertainment and DevTeam published most of these games.