Item pickup: Automatic

Video game concept

Items are picked up automatically by simply walking, driving or flying over them with no action, delay, or anything required from the player, as if the items jumped in the protagonist's pockets on their own.

130
games
25
platforms

Alternate name: Touch

Item pick up: Automatic - Delayed - Instant - Normal
Excess items: Ignore - Partial - Discard
Variations: Attract - Scoop
Note that this is NOT the same as the character automatically picking up objects at their feet when the player pauses near them.

This is the norm in shmups, so they shouldn't be tagged with this. Used to be the norm in other shooters as well, but this has become less common.

Usually the faintest of touch is enough to pick items up.

This is commonly present even with many other pick up methods, since there are commonly items that players will want to pick up regardless (either because they simply are universally useful or they simply do not take any space in your inventory). This commonly includes health, ammo, money and other such small things.

Popular tags

actionrpg actionstrategy alienbreed alienshooter-series dungeoncrawler dungeondefenders-series farmsimulation gtalike hackandslash hybridgame lootemup masseffect-series pixeljunk-series roguelike runandgun serioussam spaz-series terraria torchlight-series towerdefense traditional turok twitchshooter

Parent group

Item pickup

Games by year

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The first Item pickup: Automatic video game was released in 1981.

Electronic Arts, Trendy Entertainment and Tripwire Interactive published most of these games.

Platforms

Windows 53
Linux 32
X360 7
PS3 6
Mac OS X 5
MS-DOS 4
Tandy Coco 3
Android 2
Amiga 2
Xbox 1
Switch 1
Ouya 1
OS/2 1
Wii 1
iOS 1
NES 1
Internet Only 1
N64 1
GamePark 32 1
NeXT 1
Unix 1
Amiga AGA 1
PS4 1
Odyssey2 1
PS Vita 1

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