Item pick up: Instantaneous
Video game concept
Items are picked instantaneously as soon as player instructs the character to pick them up, either by pointing at specific items or simply picking up nearest.
140
games
25platforms
X360 2010-06-29
WIN 2001-06-29
WIN 2003-12-02
WIN 2009-11-18
PS3 2008-10-17
WIN 2007
LIN 1994
X360 2010-02-09
LIN ? *
WIN 2008-02
WIN 2001-06-21
WIN 2008-09-24
Item pick up: Automatic - Delayed - Instant - Normal
Excess items: Ignore - Partial - Discard
Variations: Attract - Scoop
Excess items: Ignore - Partial - Discard
Variations: Attract - Scoop
Other than telling the character to pick the items up, there's no action from the character that indicates picking up anything. At most the character may press some button that sucks the items up, all in an instant.
Commonly this can be performed at dead run.
In terms of turn-based systems, this does not progress time.
This also includes cases where the item becomes attached to the pointer.
Commonly this can be performed at dead run.
In terms of turn-based systems, this does not progress time.
This also includes cases where the item becomes attached to the pointer.
Popular tags
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Games by year
The first Item pick up: Instantaneous video game was released in 1983.
Blizzard, Beamdog and 2K Games published most of these games.